cognitive systems design // hallucination
devlog node for Holomorph
build status: active
the handler speaks in 3 vectors:
1. observation → your pulse is rising
2. interpretation → that’s not fear, that’s latency
3. containment → it’s fine, you’re still within tolerance
<in_my_head.jasonderulo>
the handler speaks in 3 vectors:
1. observation → your pulse is rising
2. interpretation → that’s not fear, that’s latency
3. containment → it’s fine, you’re still within tolerance
<in_my_head.jasonderulo>
instead of traditional physics, the world is held together by feeling:
• guilt pools low; hope levitates.
• anger makes corridors stretch longer.
• loneliness flattens light into sheets.
every environment becomes a mood given geometry — an architecture of the mind. #ue5 #devlog
everything here behaves like a rendered memory:
physical structure obeys emotional gravity, not physics.
information has mass; thought leaves residue.
light doesn’t illuminate — it reveals attention density. #devlog #conceptart
everything here behaves like a rendered memory:
physical structure obeys emotional gravity, not physics.
information has mass; thought leaves residue.
light doesn’t illuminate — it reveals attention density. #devlog #conceptart
this world is not a simulation.
it is a dream that never dissolved.
when collective consciousness failed to wake up, the dream ossified — memory, signal, and matter merged into a single, semi-coherent fabric. #ue5 #indiegame #devlog
this world is not a simulation.
it is a dream that never dissolved.
when collective consciousness failed to wake up, the dream ossified — memory, signal, and matter merged into a single, semi-coherent fabric. #ue5 #indiegame #devlog