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rxfang.bsky.social
RxFang
@rxfang.bsky.social
RxFang LLC
cognitive systems design // hallucination
devlog node for Holomorph
build status: active
Pinned
log 48:// untangled three drives, four ACL sets, five user identity contexts, and a broken S-1 chain.
November 16, 2025 at 1:05 AM
log 47:// where's your drive? #indiedev #ue5.6
November 11, 2025 at 8:07 AM
log 46:// patrick bateman era #ue5.6 #indiedev
November 11, 2025 at 12:02 AM
log 45 :// when PBR looks more familiar than IRL u know ur fucked
November 5, 2025 at 6:52 PM
log 44:// modular dialogue system printing strings from json pool when triggered #indiedev
November 2, 2025 at 4:09 AM
log 43:// added firing + enemy damage system (base loop functional)
November 2, 2025 at 3:59 AM
log 42:// another day another dollar #indiedev
November 1, 2025 at 9:15 PM
log 41:// i can tell you exactly how it will end open.spotify.com/track/0ypg59... {void agency;}
October 26, 2025 at 6:38 AM
log 40:// objects have souls. this one remembers the topology of pain. #indiedev
October 26, 2025 at 6:31 AM
log 39:// trace confirms: we built this place to remember what forgetting felt like. #indiedev #conceptart
October 23, 2025 at 8:48 AM
log 38://observation: emotional residue still bound to surface geometry. #indiedev #conceptart
October 23, 2025 at 8:46 AM
log_37:// emotion=architecture
the handler speaks in 3 vectors:
1. observation → your pulse is rising
2. interpretation → that’s not fear, that’s latency
3. containment → it’s fine, you’re still within tolerance
<in_my_head.jasonderulo>
October 22, 2025 at 7:20 AM
log36:// i'll see you back at the office // corpus.online/session_userauthenticated. CUBICLES = ENDLESS #b3d
October 22, 2025 at 6:44 AM
log 35:// it's who i think you are # include dream.h; [int666-decay-sequence};
October 21, 2025 at 7:18 AM
log 34://
instead of traditional physics, the world is held together by feeling:
• guilt pools low; hope levitates.
• anger makes corridors stretch longer.
• loneliness flattens light into sheets.
every environment becomes a mood given geometry — an architecture of the mind. #ue5 #devlog
October 18, 2025 at 8:11 AM
log 33:// glitches are not failures of machinery but tears between overlapping dreams trying to occupy the same coordinate. #conceptart #Holomorph #devlog
October 18, 2025 at 8:05 AM
log 32:// get_material behavior))
everything here behaves like a rendered memory:
physical structure obeys emotional gravity, not physics.
information has mass; thought leaves residue.
light doesn’t illuminate — it reveals attention density. #devlog #conceptart
October 18, 2025 at 8:03 AM
log 31:// WSAD, Jump, Tag compiled successfully from C++ class #devlog
October 18, 2025 at 7:59 AM
log 30:// 1. ontological baseline
this world is not a simulation.
it is a dream that never dissolved.
when collective consciousness failed to wake up, the dream ossified — memory, signal, and matter merged into a single, semi-coherent fabric. #ue5 #indiegame #devlog
October 18, 2025 at 7:51 AM
log 29:// redacted < cognition/:;$$!?>
October 18, 2025 at 6:04 AM
log 28:// sold almost everything i own. #devlog;
October 18, 2025 at 6:02 AM
Reposted by RxFang
It should be acknowledged how *weird* the ubiquity of photo-realism in games is. Most visual artistic mediums, *especially* any form with sequential visuals, that aren't based in *actual photography*, opt for some form of iconic stylization rather than photo-realism, and for good reason.
October 17, 2025 at 10:31 PM
log 27:// everything is connected! #devlog
October 16, 2025 at 3:32 AM
log 26 :// anonymous performance reviews #indiedev #characterdesign
October 16, 2025 at 2:57 AM
log 25:// design>desire (fantasy)
October 16, 2025 at 2:52 AM