russgamedev.bsky.social
@russgamedev.bsky.social
Next step? I'm not 100% sure, but I've been brainstorming the mapping section, which will be a simple traversal game where you use up resources, get into combat with enemies blocking your way and eventually make it to a boss. I'd like to randomly generate it.
August 3, 2025 at 3:28 PM
Feels weird to say this, but my weekends are really filling up. I'd have liked to put more hours into this, but I honestly had too much other IRL stuff to do. I've had (mostly) open weekends for so long I was surprised when suddenly they weren't.
March 23, 2025 at 12:09 AM
The orb can be an attack, a heal, or they can affect other orbs. Ordering them well will give you a good turn where you deal a lot of damage and take little. I want to add more, but I'm just starting there to get the guts of the gameplay working. This will be much easier to implement than tactics.
March 14, 2025 at 3:38 PM
The screenshot is a preview of what I intend to do with the gameplay. In many ways, it's completely different than the tactics game I started with, but in other ways its similar. The idea is that when a turn starts, both enemies and allies create orbs that represent an action. You then sort those.
March 14, 2025 at 3:38 PM