russgamedev.bsky.social
@russgamedev.bsky.social
Today I finished with the basic turn loop. This means that each turn, action orbs are generated, can be ordered however you wish, and when actions happen, characters properly take damage and when knocked out they cannot act. When a team is eliminated, the combat ends. It feels nice to have it done.
August 3, 2025 at 3:28 PM
I wanted to work more on troubleshooting the HP/MP bar initialization and removing 0HP characters from combat, but I needed a debug setup first, so I spent today on that instead. Not exciting, but necessary.
June 14, 2025 at 2:55 PM
Finally got some stuff to show. I have a working turn cycle, placeholder icons for the orbs (which represent character actions), a basic combat log, and a UI that updates like it should. Next is removing units from combat when they hit 0 hp.
May 24, 2025 at 7:38 PM
This week I did a lot of code cleanup. I was happy with the new gameplay sample which I posted here last week, so I moved that into the current project. I also removed the old gameplay scenes.
On the writing front, I defined route progression rules and wrote about half a scene.
March 23, 2025 at 12:07 AM
Been debating when exactly to post progress, but I realized the simplest answer is the best one: just do it. First off: writing is going well and the artists continue to make progress. The more I write, the more tricky things are becoming - I have to make sure things can't happen out of order.
March 14, 2025 at 3:38 PM
Also, welcome to my new profile? A bit of a bummer post to start things out, but like I said, I'm sure I'll come up with something before too long. Not like there's a shortage of things to work on.
January 25, 2025 at 2:47 PM
Hello all, just checking in, letting you know I'm still working on the game. I got into a rut. I don't think I'd have fun playing my game. I'm chilling on coding the gameplay and just writing until I know the game I would have fun playing. I'm not too worried, I'll figure it out.
January 25, 2025 at 2:46 PM