rstrc.bsky.social
@rstrc.bsky.social
In the future Id like to expand the memory content and rearrange their positions, turn this gmae into more narrative-driven, and like I mentioned, I might also let player control a moving 3D thinginstead of just a ball of a 2D spiete.
#SmallGameStudio
rs-trc.itch.io/memorymaze
youtu.be/1WNhE1gupcY
MemoryMaze by RS_TRC
Play in your browser
rs-trc.itch.io
June 13, 2025 at 9:33 AM
I enlarged the scene and maze, raised the camera for better visibility, and added a memory counter in the top-left corner. I also dropped the 2D sprite idea again, since it didn’t fit the style, a small 3D character will make more sense and I may add it in the future.
#SmallGameStudio
June 13, 2025 at 9:27 AM
So I added some free models I found online into the scene duringt the festival I noticed that some people weren’t in a hurry to reach the end of the maze, they were hanging around outside of the maze.
#SmallGameStudio
June 13, 2025 at 9:16 AM
At Thursday’s festival, I saw so many creative, polished games with great art and clever mechanics—I was truly impressed. Compared to them, my game didn’t feel as fun or engaging, because I tryed to make a more serious experience, like the ones Prof. LeMieux showed usin class.
#SmallGameStudio
June 8, 2025 at 3:03 AM
rs-trc.itch.io/memorymaze
The game was publishd on itch.io. Im not fully satisfied with the current version but its atleast a thing looked OK I managed to finish during this insanely busy quarter. I might upload a trailer soon, and possibly update the game before the final critique.
#SmallGameStudio
MemoryMaze by RS_TRC
Play in your browser
rs-trc.itch.io
June 8, 2025 at 3:00 AM
I saw someone who also making a 2dTopdDown game using animated sprites as the players, so I wanted to try that too. But I had trouble getting the animation to work, and I didn’t want to spend too much time on it and lose time for the rest of the game, so I decided to skip it.
#SmallGameStudio
June 8, 2025 at 2:49 AM
So my 2D top-down game was meant to look like those kinds of rpg Maker games, but it ended up more like our class projects with 3D objects. Since it's top-down, the 3D elements didn’t really add much to the gameplay experience.
#SmallGameStudio
June 8, 2025 at 2:42 AM
I’ve always been into narrative-heavy games, especially ones where players have real agency—like reading a novel you can interact with. So for this project, I’m thinking of making a 2D text-based game. It’ll be a challenge to write, but I think it’s worth exploring.
#SmallGameStudio
May 20, 2025 at 3:38 AM
I’m planning to start working on a game about amnesia rn, more specifically Alzheimer. The idea came from a short film I watched called Mémorable. I want try how can Alzheimer could be showed through game. I also thinking of combining this with the maze I used in our first project.
#SmallGameStudio
May 20, 2025 at 3:25 AM
Ambivalence is a short abstract side scroller game which player can control two sides of the wall, one is red and the other one is pink, the player’s goal is to carefully control both walls in order to stay trapped between them for as long as possible.

#SmallGameStudioArcade3
May 6, 2025 at 6:50 PM
Become a great artist in just 10 seconds is a game which player can create different images with pressing the keys on the keyboard, everything is chaotic and just like the title of this game, you can create a artwork in just ten seconds.

#SmallGameStudioArcade3
May 6, 2025 at 6:44 PM
This game Melt is basically a simple and abstract game which player can press left or right button to simulate two circle merge together or seperate from each other, try to convey a feeling of melting.

#SmallGameStudioArcade3
May 6, 2025 at 6:36 PM
this game pongs looks like a Pong clone, but it’s actually very different. Instead of controlling paddles to bounce the ball, players rely on a QTE mechanic.

#SmallGameStudioArcade3
May 6, 2025 at 6:31 PM
It feels like someone walking alone through deep snow, crossing layer after layer of barbed wire, leaving bloodstains in their wake. I really love this kind of minimal but deeply atmospheric expression.

#SmallGameStudioArcade3
May 6, 2025 at 6:21 PM
This game has very unique art style, the player control the snake in the middle of the screen, collecting the red dot and avoid enemies. Players control multiple snakes at the same time.

#SmallGameStudioArcade3
May 6, 2025 at 6:18 PM
These 3 games are all zero player game, these games focus on the particle and simulate the effects of the snow, water and wind.

#SmallGameStudioArcade3
May 6, 2025 at 6:12 PM
After finishing the project, I noticed that no matter how I adjusted it, the version on itch.io always appeared slightly small compared to how it looks in Unity, the edges of the game don't fully fit the screen, and I'm not sure how to fix that.
#SmallGameStudio
May 6, 2025 at 1:49 PM
I eventually decided to build on the Pong clone introduced in class, expanding and refining it by adding things like scoring system and f a gradually accelerating ball. Figuring out how to make the ball speed up properly actually took me quite a while.
#SmallGameStudio
May 6, 2025 at 1:44 PM
When I think of arcade games, the first things that come to mind are fighting games and versus games.
#SmallGameStudio
May 6, 2025 at 1:39 PM
In terms of the result, I feel there's still a lot more I could add like background images corresponding to different scenes or more locations . In this project's code, I've also included a small hidden variable that could potentially influence the storyline and endings.
#SmallGameStudio
April 29, 2025 at 5:12 PM
I think making a game of this type feels quite similar to something I've previously done with Twine. For interactive fiction or narrative-driven games like this, Twine might actually be more convenient—especially considering I'm not particularly skilled at programming.
#SmallGameStudio
April 29, 2025 at 1:58 PM
I think making a game of this type feels quite similar to something I've previously done with Twine. For interactive fiction or narrative-driven games like this, Twine might actually be more convenient—especially considering I'm not particularly skilled at programming.
April 29, 2025 at 1:54 PM
I'm creating a zombie-themed game inspired by the TV series The Walking Dead and the board game Zombicide.
#SmallGameStudio
April 29, 2025 at 1:49 PM
I had thought like making something simple like a rock-paper-scissors game and I did make a short version of it. But later I felt it would be better to create something a bit more interesting.
#SmallGameStudio
April 22, 2025 at 7:15 AM
But then I felt like that idea didn’t really make sense or feel intuitive, so I changed it to the player interacting with a small program on a computer. But at the time, I still hadn’t figured out what the program would be.
#SmallGameStudio
April 22, 2025 at 7:00 AM