rst38
rst38.bsky.social
rst38
@rst38.bsky.social
I enjoy pretty much anything that has to do with Magic design and Magic limited.

𝐖𝐢𝐧𝐧𝐞𝐫 𝐨𝐟 𝐭𝐡𝐞 𝐌𝐊𝐌 #𝐏𝟎𝐏𝟏 𝐂𝐡𝐚𝐥𝐥𝐞𝐧𝐠𝐞🏆
My wet dream is a set with an animate artifacts mechanic and with some artifacts that have combat-relevant abilities. This one's pretty close to that though I wish we could get that sort of limited archetype at some point.
October 30, 2025 at 5:43 PM
Oh, I stand corrected! I don't know why I thought the rules didn't support it. Probably some un-cards.
October 11, 2025 at 2:27 PM
The record of longest type line in number of characters still belongs to these three cards, with 49 characters each. (Brudiclad got errata'd to Phyrexian Artificer).

Leonardo comes closest, with a type line of 48 characters.
October 11, 2025 at 6:37 AM
Donnie & April and Leonardo would also become only the second and third ever cards reaching a total of six supertypes, types, and/or subtypes, the only existing one so far being River Song.

Note that I'm not counting creature types gained via changeling.
October 11, 2025 at 6:37 AM
Two other good candidates for me because of format context.

I'm thinking there has to be a fun RG or BR deathtouch design that hasn't been made yet... Like a creature that deals 2 damage on ETB and has deathtouch as long as some condition is met.
October 7, 2025 at 8:52 PM
Sticktwister lifelink is a beautiful way to balance the modes leveraging Black's tools in the color pie.

I think the design premise of Turbodrone is brilliant in the context of the EOE RW archetype, even if the card wasn't very good.
October 7, 2025 at 8:37 PM
Haven't honestly stopped to think about what would be the structural implications for set design, but one of my favorite parts of draft is the dynamics between how many players stay open vs lock early in a table. Sure with 5 archetypes it's "harder" to pick two cards that don't go together but still
September 28, 2025 at 7:38 AM
I thought W and G looked by far the best colors, and I was pleasantly surprised about UB. I think the hybrid dork is critical to G decks.

I prefer to start in W or U and be UW, UB, or WG. WG arcuns are very good. Otherwise lean big into +1 counters, with connive/gy flavor if UB. Aerialist is insane
September 24, 2025 at 9:55 PM
While I think 5 archetypes only is a must for 4-player pods unless you design archetypes with tons of overlap, I don't think the opposite is critical. Openness is still a factor, just the numbers are different.

What likely scales poorly in this case though, is legendary commons, as you say.
September 15, 2025 at 9:10 PM
Highly doubt they'd consider letting this put a stun counter on something untapped because it's unintuitive (especially for a common). This is a slightly downgraded tapping, less useful on offense. But potentially finds more targets than usual in a set with station.
July 28, 2025 at 7:11 PM
Jamuraa: Mirage War (JAM) is a custom set that borrows assets including storyline, card art, card names, and flavor text from the original Mirage and Visions sets.
July 8, 2025 at 9:25 PM
The way I see it:

- Being egendary is mechanically relevant in the set, even if not critical.
- There is enough text box space and budget for "extra words" considering the rest of this card, in my opinion. Only exception would be if it prevented you from fitting some very important flavor text.
June 25, 2025 at 10:02 PM
The other option is that each is some top-down triggered ability, I assume one that clearly engages in combat. The main argument I see against this is that if they are remotely unique, it'd be 4 unique mechanics eating the complexity budget of limited (unless they're rare+ exclusive). [3/3]
June 21, 2025 at 9:00 PM
so for example each bending ability could be a slightly different flavor of the same mechanic, like creating some temporary (attacking) token with different features, and each invovled color pair leveraging them in a slightly different way (go wide, sacrifice, some ability of the token, etc.) [2/3]
June 21, 2025 at 9:00 PM
I assume something related to combat. I guess not directly mapped to colors/lands because of different names and only 4 elements. Yet each element only makes sense in certain colors, perhaps only within GUR. It's possible to have a mechanic dictate three adjacent color pair archetypes, [1/3]
June 21, 2025 at 9:00 PM
The bad? I guess I'm a weird player profile in that from a set I basically enjoy spoiler season (to appreciate design) and the first couple of weeks of limited. Higher prices make me very unlikely to attend physical prereleases (though I guess you got UB sales more than covered...)
June 20, 2025 at 6:35 AM
Mechanically/functionally it's indistinguishable from a UW set. An UB set allows me to appreciate from design perspective how a fixed setting and characters were converted into Magic designs. FIN introduced nice mechanics. Cards with Job Select make themselves and yet they feel uniquely flavorful.
June 20, 2025 at 6:35 AM
May 28, 2025 at 9:38 PM