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Slash Option 6E: Celestial Voulge

The main value in a Slash build is that it provides an additional combo for Jubilee (Jubilee + Orologions).

Can be used together, or not quite replace, the Jubilee + Javelin + Rosary.

Compared to Javelin, Starry Heavens (this) is safer but much less damaging.
February 24, 2025 at 6:51 AM
Slash Option 6: Glass Fandango

Base form doesn't benefit from Slash, and most Slash builds can't fit freezing weapons/arcana and lacks space for Wings passive.

What it can do is give intense small area damage when combined with the whip and better safety due to bigger hit box and fast firing rate.
February 24, 2025 at 6:45 AM
Slash Option 5E: Heaven Sword

Wouldn't say this is a downgrade, but HS trades area for higher damage compared to Cross.

With Waltz of Pearls, DPS will still be behind Death Spiral/Seraphic Cry, but higher than any other Slash weapon.

Benefits a ton from Amount, Duplicator is almost essential.
February 24, 2025 at 6:33 AM
Slash Option 5: Cross

Only Cross' evolution benefits from Slash, but it's not a problem since Slash is a mid-game pick.

The key advantage of Cross is

1) Evolves with Clover for slot efficiency
2) With Waltz of Pearls, it clears the early game more effectively than Dagger + Axe + Iron Blue Will.
February 24, 2025 at 6:26 AM
Slash Option 4E: Sole Solution

The controversial part of taking Victory Sword.

First the bad things

-Without this, Victory Sword has joke DPS. With this, the DPS is still on the lower end.

-The invincibility period prevents pickups (bad compatibility with Wicked Season), and distracting.
February 24, 2025 at 6:14 AM
Slash Option 4: Victory Sword

Victory Sword has retaliation built-in, unique amongst the Slash weapons, and fires quite rapidly. These traits make it great as an early weapon.

However, it falls off very hard over time, as it has no range and small attack area. It ends up being a low DPS choice.
February 24, 2025 at 6:10 AM
Slash Option 3E: Seraphic Cry.

THE highest DPS Slash weapon, but due to the weapon's attacks itself.

DPS is crazy high because it changes Rosary from a 1-hit blast to a 3-hit pulse. Very degenerate when combined with Jubilee.

By itself, DPS matches Death Spiral, a good pick but random targeting.
February 24, 2025 at 6:04 AM
Slash Option 3: Santa Javelin

High damage like the axe, better range and area in exchange for NO aiming.

Like Axe, it's not reliable by itself, but it more useful than the Axe since its attack clears chunks of distant foes which makes up for the lack of range and AOE amongst base Slash weapons.
February 24, 2025 at 5:57 AM
Slash Option 2E: Death Spiral

One of the top DPS Slash weapons, every Slash build wants this if possible. It hits hard, pierces infinitely and covers a wide area. Almost perfect.

Has a funny relationship with Projectile Speed and Area scaling that should be noted when using it.
February 24, 2025 at 5:39 AM
Slash Option 2: Axe

Massive damage but is a mediocre starting weapon due to its awkward firing arc.

Iron Blue Will improves its crowd-clearing ability a lot, so it is most often used with Knife since both weapons benefit from it and Slash

Candelabrador needed for evo is less taxing than Bracer.
February 24, 2025 at 5:29 AM
Slash Option 1E: Thousand Edge

Much more viable than Knife and gives targeted firepower to hit bosses or break torches from a distance.

Can overlap with whip hitbox for intense, small-area DPS.

Considered a middle performing Slash weapon in DPS, its main use is targeted damage.
February 24, 2025 at 5:22 AM
Slash Option 1: Knife

Not a strong choice at any point, unless going for Iron Blue Will + Axe.

For Wicked Season starts, Knife is not good enough by itself even with Iron Blue Will, and extra weapons are a priority.

The main issue is the need to evolve with Bracer, which eats passive slots.
February 24, 2025 at 5:14 AM
Another thing with Torrona's Box is that some builds do not want too much Projectile Speed and/or Duration for various reasons.

In those rare situations, Torrona's Box can be swapped out for Spinach (Might) or Candelabrador (Area) since these stats are almost always useful.
February 24, 2025 at 5:09 AM
Torrona's Box is always solid as a stat boot. 25% to Might, Area, Projectile Speed, and Duration is generally better than their 50% to one stat counterpart.

It also evolves Victory Sword, which is another one of the Slash weapons.

The key question is whether to seal before the +100% Curse effect.
February 24, 2025 at 4:53 AM
Empty Tome improves cooldown by 40%. However, due to how cooldown works, DPS increase is significantly more than 40%. Increase offense enhances survivability.

It's a no brainer for every build in base game. That it evolves Phas3r, one of the more powerful weapons that work with Luck is just bonus.
February 24, 2025 at 4:48 AM
This is why Clover is a core pick. Luck increases Critical Chance, which improves the performance of Slash's bonuses.

Other than Jubilee's synergy, the evolved Whips can naturally crit, and Luck straight up improves it.

It evolves 2 Slash weapons (Cross, Javelin) is just icing on cake.
February 24, 2025 at 4:36 AM
This weapon runs entirely on Luck.

1) The light show (bottom) at max level can hit critically (affected by Luck).

2) Chance of torch-spawning is affected by Luck

3) Quality of the items from torches is affected by Luck.

It is common to have a chain of screen-clearing items with high Luck.
February 24, 2025 at 4:30 AM
Key Component 2: Greatest Jubilee

One of the more broken weapons in the game but is useless in one particular stage (Bone Zone).

This is because its damage is middle-to-low end, and its real power comes from the ability to spawn torches that give items.
February 24, 2025 at 2:56 AM
Most Slash Bros want to evolve this early, either as 1st or 2nd for HP recovery.

Once up, surviving anything up to 20 mins with max Curse + Inverse is a given.

Hollow Heart requirement is disliked as a "tax" since it doesn't add directly to DPS but has surprising synergy with other broken builds.
February 24, 2025 at 2:50 AM
Key Component 1: Whip Series Weapons

IMO a key component. The best HP recovery weapon in the base game. Not quite immortal, but close.

Adds a ton of survivability, more so early but still helps later to a lesser extent.

Important to note this isn't used for its damage output!
February 24, 2025 at 2:45 AM
IMO if the build is drilled down to its essence, this is the core of the Slash build.

Fill other slots other Slash weapons, or any other utility weapons as desired.

Most variants of Slash Bros can survive max curse (0:00 Wicked Season + Box + 50% Curse + Inverse) situations.
February 24, 2025 at 2:39 AM
Slash gives x2-x4 damage depending on weapon, which is huge for 1 arcana. Scales with Luck, but not infinitely.

The strength of Slash is

1) Many weapons are directly supported
2) Significantly increases returns on any investment in the Luck stat, indirectly supporting any other luck-based weapon.
February 24, 2025 at 2:31 AM
#vampire_survivors #vampiresurvivors #NintendoSwitch

The "Slash Bro" Build.

These are builds that are focused on having majority of its weapons being compatible with the Arcana "Slash".

Most "Slash Bros" are characters that start with a weapon that is compatible with Slash already.
February 24, 2025 at 2:04 AM
XXI: Wandering the Jet Black

The second of the "infinitely scaling" Darkanas.

Fits best with heal builds. Divine Bloodline is slight anti-synergy but makes it a lot safer to ramp.

Issue is that it is harder to get hit later, so scaling might get interrupted without reliable source of damage.
February 19, 2025 at 5:29 AM
XII: Crystal Cries

The first of the "infinitely" scaling Darkanas.

Only usable with Freeze, and extra Magnet is recommended.

Provides "scaling damage" via infinite Growth + Limit Break, but this is slightly behind curve by itself.

True strength = infinite Max HP and Recovery =Immortal.
February 19, 2025 at 5:21 AM