The main value in a Slash build is that it provides an additional combo for Jubilee (Jubilee + Orologions).
Can be used together, or not quite replace, the Jubilee + Javelin + Rosary.
Compared to Javelin, Starry Heavens (this) is safer but much less damaging.
The main value in a Slash build is that it provides an additional combo for Jubilee (Jubilee + Orologions).
Can be used together, or not quite replace, the Jubilee + Javelin + Rosary.
Compared to Javelin, Starry Heavens (this) is safer but much less damaging.
Base form doesn't benefit from Slash, and most Slash builds can't fit freezing weapons/arcana and lacks space for Wings passive.
What it can do is give intense small area damage when combined with the whip and better safety due to bigger hit box and fast firing rate.
Base form doesn't benefit from Slash, and most Slash builds can't fit freezing weapons/arcana and lacks space for Wings passive.
What it can do is give intense small area damage when combined with the whip and better safety due to bigger hit box and fast firing rate.
Wouldn't say this is a downgrade, but HS trades area for higher damage compared to Cross.
With Waltz of Pearls, DPS will still be behind Death Spiral/Seraphic Cry, but higher than any other Slash weapon.
Benefits a ton from Amount, Duplicator is almost essential.
Wouldn't say this is a downgrade, but HS trades area for higher damage compared to Cross.
With Waltz of Pearls, DPS will still be behind Death Spiral/Seraphic Cry, but higher than any other Slash weapon.
Benefits a ton from Amount, Duplicator is almost essential.
Only Cross' evolution benefits from Slash, but it's not a problem since Slash is a mid-game pick.
The key advantage of Cross is
1) Evolves with Clover for slot efficiency
2) With Waltz of Pearls, it clears the early game more effectively than Dagger + Axe + Iron Blue Will.
Only Cross' evolution benefits from Slash, but it's not a problem since Slash is a mid-game pick.
The key advantage of Cross is
1) Evolves with Clover for slot efficiency
2) With Waltz of Pearls, it clears the early game more effectively than Dagger + Axe + Iron Blue Will.
The controversial part of taking Victory Sword.
First the bad things
-Without this, Victory Sword has joke DPS. With this, the DPS is still on the lower end.
-The invincibility period prevents pickups (bad compatibility with Wicked Season), and distracting.
The controversial part of taking Victory Sword.
First the bad things
-Without this, Victory Sword has joke DPS. With this, the DPS is still on the lower end.
-The invincibility period prevents pickups (bad compatibility with Wicked Season), and distracting.
Victory Sword has retaliation built-in, unique amongst the Slash weapons, and fires quite rapidly. These traits make it great as an early weapon.
However, it falls off very hard over time, as it has no range and small attack area. It ends up being a low DPS choice.
Victory Sword has retaliation built-in, unique amongst the Slash weapons, and fires quite rapidly. These traits make it great as an early weapon.
However, it falls off very hard over time, as it has no range and small attack area. It ends up being a low DPS choice.
THE highest DPS Slash weapon, but due to the weapon's attacks itself.
DPS is crazy high because it changes Rosary from a 1-hit blast to a 3-hit pulse. Very degenerate when combined with Jubilee.
By itself, DPS matches Death Spiral, a good pick but random targeting.
THE highest DPS Slash weapon, but due to the weapon's attacks itself.
DPS is crazy high because it changes Rosary from a 1-hit blast to a 3-hit pulse. Very degenerate when combined with Jubilee.
By itself, DPS matches Death Spiral, a good pick but random targeting.
High damage like the axe, better range and area in exchange for NO aiming.
Like Axe, it's not reliable by itself, but it more useful than the Axe since its attack clears chunks of distant foes which makes up for the lack of range and AOE amongst base Slash weapons.
High damage like the axe, better range and area in exchange for NO aiming.
Like Axe, it's not reliable by itself, but it more useful than the Axe since its attack clears chunks of distant foes which makes up for the lack of range and AOE amongst base Slash weapons.
One of the top DPS Slash weapons, every Slash build wants this if possible. It hits hard, pierces infinitely and covers a wide area. Almost perfect.
Has a funny relationship with Projectile Speed and Area scaling that should be noted when using it.
One of the top DPS Slash weapons, every Slash build wants this if possible. It hits hard, pierces infinitely and covers a wide area. Almost perfect.
Has a funny relationship with Projectile Speed and Area scaling that should be noted when using it.
Massive damage but is a mediocre starting weapon due to its awkward firing arc.
Iron Blue Will improves its crowd-clearing ability a lot, so it is most often used with Knife since both weapons benefit from it and Slash
Candelabrador needed for evo is less taxing than Bracer.
Massive damage but is a mediocre starting weapon due to its awkward firing arc.
Iron Blue Will improves its crowd-clearing ability a lot, so it is most often used with Knife since both weapons benefit from it and Slash
Candelabrador needed for evo is less taxing than Bracer.
Much more viable than Knife and gives targeted firepower to hit bosses or break torches from a distance.
Can overlap with whip hitbox for intense, small-area DPS.
Considered a middle performing Slash weapon in DPS, its main use is targeted damage.
Much more viable than Knife and gives targeted firepower to hit bosses or break torches from a distance.
Can overlap with whip hitbox for intense, small-area DPS.
Considered a middle performing Slash weapon in DPS, its main use is targeted damage.
Not a strong choice at any point, unless going for Iron Blue Will + Axe.
For Wicked Season starts, Knife is not good enough by itself even with Iron Blue Will, and extra weapons are a priority.
The main issue is the need to evolve with Bracer, which eats passive slots.
Not a strong choice at any point, unless going for Iron Blue Will + Axe.
For Wicked Season starts, Knife is not good enough by itself even with Iron Blue Will, and extra weapons are a priority.
The main issue is the need to evolve with Bracer, which eats passive slots.
In those rare situations, Torrona's Box can be swapped out for Spinach (Might) or Candelabrador (Area) since these stats are almost always useful.
In those rare situations, Torrona's Box can be swapped out for Spinach (Might) or Candelabrador (Area) since these stats are almost always useful.
It also evolves Victory Sword, which is another one of the Slash weapons.
The key question is whether to seal before the +100% Curse effect.
It also evolves Victory Sword, which is another one of the Slash weapons.
The key question is whether to seal before the +100% Curse effect.
It's a no brainer for every build in base game. That it evolves Phas3r, one of the more powerful weapons that work with Luck is just bonus.
It's a no brainer for every build in base game. That it evolves Phas3r, one of the more powerful weapons that work with Luck is just bonus.
Other than Jubilee's synergy, the evolved Whips can naturally crit, and Luck straight up improves it.
It evolves 2 Slash weapons (Cross, Javelin) is just icing on cake.
Other than Jubilee's synergy, the evolved Whips can naturally crit, and Luck straight up improves it.
It evolves 2 Slash weapons (Cross, Javelin) is just icing on cake.
1) The light show (bottom) at max level can hit critically (affected by Luck).
2) Chance of torch-spawning is affected by Luck
3) Quality of the items from torches is affected by Luck.
It is common to have a chain of screen-clearing items with high Luck.
1) The light show (bottom) at max level can hit critically (affected by Luck).
2) Chance of torch-spawning is affected by Luck
3) Quality of the items from torches is affected by Luck.
It is common to have a chain of screen-clearing items with high Luck.
One of the more broken weapons in the game but is useless in one particular stage (Bone Zone).
This is because its damage is middle-to-low end, and its real power comes from the ability to spawn torches that give items.
One of the more broken weapons in the game but is useless in one particular stage (Bone Zone).
This is because its damage is middle-to-low end, and its real power comes from the ability to spawn torches that give items.
Once up, surviving anything up to 20 mins with max Curse + Inverse is a given.
Hollow Heart requirement is disliked as a "tax" since it doesn't add directly to DPS but has surprising synergy with other broken builds.
Once up, surviving anything up to 20 mins with max Curse + Inverse is a given.
Hollow Heart requirement is disliked as a "tax" since it doesn't add directly to DPS but has surprising synergy with other broken builds.
IMO a key component. The best HP recovery weapon in the base game. Not quite immortal, but close.
Adds a ton of survivability, more so early but still helps later to a lesser extent.
Important to note this isn't used for its damage output!
IMO a key component. The best HP recovery weapon in the base game. Not quite immortal, but close.
Adds a ton of survivability, more so early but still helps later to a lesser extent.
Important to note this isn't used for its damage output!
Fill other slots other Slash weapons, or any other utility weapons as desired.
Most variants of Slash Bros can survive max curse (0:00 Wicked Season + Box + 50% Curse + Inverse) situations.
Fill other slots other Slash weapons, or any other utility weapons as desired.
Most variants of Slash Bros can survive max curse (0:00 Wicked Season + Box + 50% Curse + Inverse) situations.
The strength of Slash is
1) Many weapons are directly supported
2) Significantly increases returns on any investment in the Luck stat, indirectly supporting any other luck-based weapon.
The strength of Slash is
1) Many weapons are directly supported
2) Significantly increases returns on any investment in the Luck stat, indirectly supporting any other luck-based weapon.
The "Slash Bro" Build.
These are builds that are focused on having majority of its weapons being compatible with the Arcana "Slash".
Most "Slash Bros" are characters that start with a weapon that is compatible with Slash already.
The "Slash Bro" Build.
These are builds that are focused on having majority of its weapons being compatible with the Arcana "Slash".
Most "Slash Bros" are characters that start with a weapon that is compatible with Slash already.
The second of the "infinitely scaling" Darkanas.
Fits best with heal builds. Divine Bloodline is slight anti-synergy but makes it a lot safer to ramp.
Issue is that it is harder to get hit later, so scaling might get interrupted without reliable source of damage.
The second of the "infinitely scaling" Darkanas.
Fits best with heal builds. Divine Bloodline is slight anti-synergy but makes it a lot safer to ramp.
Issue is that it is harder to get hit later, so scaling might get interrupted without reliable source of damage.
The first of the "infinitely" scaling Darkanas.
Only usable with Freeze, and extra Magnet is recommended.
Provides "scaling damage" via infinite Growth + Limit Break, but this is slightly behind curve by itself.
True strength = infinite Max HP and Recovery =Immortal.
The first of the "infinitely" scaling Darkanas.
Only usable with Freeze, and extra Magnet is recommended.
Provides "scaling damage" via infinite Growth + Limit Break, but this is slightly behind curve by itself.
True strength = infinite Max HP and Recovery =Immortal.