royalcoder
royalcoder.bsky.social
royalcoder
@royalcoder.bsky.social
Indie game dev based in Melbourne, Australia. Working on a roguelite game in Godot.
I remember renting this so many times as a kid.
April 19, 2025 at 1:00 PM
2/2 Just understand that the issue is much less likely to get addressed if you don't provide a MRP.
March 10, 2025 at 7:05 AM
I have had this problem as well. I can't share my whole project but actually reproducing it outside of the project is difficult. You can always try creating an issue without an MRP. It can help in case anyone stumbles upon the post after running into the same problem. 1/2
March 10, 2025 at 7:04 AM
Have you opened an issue on github. The Godot devs have been pretty helpful in my experience even with some pretty difficult to diagnose bugs I have encountered. They may also be able to give some advice on troubleshooting.
March 7, 2025 at 5:22 AM
Yeah I am talking about stuff that is verified as issues once reported.

Badly/undocumented behaviour or obtuse UI design can be similarly costly if it is especially egregious but aren't quite the same since they aren't blockers once you learn how they behave.
March 6, 2025 at 7:48 AM
It can help to break out individual UI components into their own scenes and load instances of them into the larger UI scene. Helps keep the scene tree from looking so overwhelming and makes it a bit easier to grok.
March 5, 2025 at 2:31 AM
We have more options in the desktop context and it is great. I'd definitely prefer more available choices for web.
December 11, 2024 at 5:47 AM
I kinda agree but on the other hand I find it so much easier to keep digital files organized.
December 11, 2024 at 5:37 AM
Is the guid part of the file contents or part of a header that is not usually exposed to users editing the file?
December 11, 2024 at 5:31 AM
I am at a similar point in my game. One thing I find is that as I start actually implementing things using the foundational systems I find that there are still a number of gotchas / edge cases that need a bit of finessing to work. Still makes the development smoother overall though.
December 5, 2024 at 6:32 AM
I like the left side, but I think it is maybe a bit too dark. Right hand side is a bit too noisy and distracts from the foreground.
November 26, 2024 at 8:24 AM
A big part of the reason that the PS1 aesthetic is popular with indies is that low poly models are easier / quicker to make. If you are doing a more hi-fi pre-rendered scene then you aren't saving any time on asset creation.
November 26, 2024 at 6:38 AM