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royalbeck
@royalbeck.design
UX/UI design WEB3 and everything in between
Say what you want about #IOS26 and #liquidglass.
Apple is and always will be the master of small details and delight.
Using the gyroscope to project light on "glass" and the good old clock ticking in the app icon will always make me happy.
August 3, 2025 at 5:08 PM
Why am I so excited like a baby whenever I get access to new products?
July 28, 2025 at 1:14 PM
How do I even start?

That's what I'm thinking now, and what I was thinking when I jumped on the vibe coding train.

This post will not be long, but it contains an important lesson that I received from a mentor of mine almost 10 years ago, and it's very basic: Start!
July 15, 2025 at 2:00 PM
Playing with unicorn.studio <3 I'm slowly falling in love with it. #3d
June 27, 2025 at 1:12 PM
I try to take my pills daily
June 23, 2025 at 4:00 PM
Should I add this #liquidglass effect to my portfolio?
June 12, 2025 at 6:50 PM
However, it shows how much they misunderstood how these new elements, which we can use in our designs, are so much more complex than just a masked texture and slight blur can provide. They interact with the rest of the interface.⬇️
June 12, 2025 at 2:45 PM
#Liquidglass is just one step in this direction. The attached video demonstrates incredible advancements in human-computer interaction within this UI implementation, one that honestly reminds me of how "materialUI" was first introduced.
June 11, 2025 at 3:30 PM
It's currently trendy to criticize Apple's design, particularly on social media, where professional designers have pointed out some accessibility issues with color grading. However, these can be resolved with slight adjustments in shading and the use of blur. #WWDC25
June 11, 2025 at 3:30 PM
I have a longer-form post coming on this topic, but I had to post this one too.

My entire social media feeds I filled with how #Apple has done a poor job in #accessibility. None of the critics went into the documentation and watched the explanatory videos on the topic. #wwdc25
June 11, 2025 at 4:45 AM
Following my post from yesterday about Apple's liquid glass, obviously not as liquidy as presented by Apple, but I have been playing with glass materials and UI for many years now.
June 10, 2025 at 2:18 PM