Motion & sound design.
pfp by: @pelkop.bsky.social
https://bsky.app/profile/did:plc:pgdfwt4yotztvr226f3luvdr/feed/aaalgvdvllyke
i think i lose a year off my lifespan due to fear every time i hear it.
i think i lose a year off my lifespan due to fear every time i hear it.
WOO! YEAH!
We’ve picked the winners of the Kilohearts 303 Day Sound Design Contest and the competition was fierce. Check out the winning patches and hear some of our favorites in our latest blog post!
kilohearts.com/blog/303_day...
WOO! YEAH!
I'm so happy Mitja liked my idea, and was kind enough to implement it into CarveToy. Such a cool person.
I'm so happy Mitja liked my idea, and was kind enough to implement it into CarveToy. Such a cool person.
At @blender.org , we are working in collaboration with @dillongoostudios.bsky.social to heavily improve NPR workflows in #b3d.
🧵Thread🧵 👇
At @blender.org , we are working in collaboration with @dillongoostudios.bsky.social to heavily improve NPR workflows in #b3d.
🧵Thread🧵 👇
Although over the years, I've noticed how that's sometimes a double edged sword.
At least, more so than I would've initially imagined.
Although over the years, I've noticed how that's sometimes a double edged sword.
At least, more so than I would've initially imagined.
It's a simple doom like renderer in geometry nodes
With a simple input system also using geometry nodes ^^
#blender3d #geometrynodes #indiegamedev
It's a simple doom like renderer in geometry nodes
With a simple input system also using geometry nodes ^^
#blender3d #geometrynodes #indiegamedev