ROT_dev
rot-dev.bsky.social
ROT_dev
@rot-dev.bsky.social
Solo indie game developer - (HTAF - mech simulator)

#indiedev #solodev
#screenshotsaturday #mecha #mech #godot #gamedev #indiedev #indiegame #solodev #procedural #simulator

Added large pyramid structure with hollow interior, did some testing to better understand how interiors will behave with the generated map.

After some ruins are setup a new frame will be added.
November 16, 2025 at 1:36 AM
Quick cosmetic update for the hangar.

Added metal mesh portable interior fencing to split up segments that would have more on foot traffic for the player - (and eventually NPCs).

Debating if focus should stay on hangar assets..

#mecha #mech #simulator #godot #indiegame #indiedev #gamedev #solodev
November 14, 2025 at 2:40 AM
New HTAF set - "BABA", from earlier that I forgot to show and new machine gun part - "ZOLMA_5".

I am going to spend time modeling props for the map and doing some research.

So much to do (。-ω-)zzz

Talk to me about mecha.

#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
November 11, 2025 at 4:30 AM
Added service utility trucks to the hangar, it's starting to feel less empty but I still love the expansive vibe making the player feel smaller, despite everything being modeled to scale.

#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev #gamedevelopment
November 10, 2025 at 10:35 PM
#screenshotsaturday #gamedev #indiegame #indiedev #solodev #mecha #mech #simulator #godot #gamedevelopment

New props for the hangar, diagnostic station has way more assets now.

I'll be adding some utility trucks soon to fill in the center of the hangar.

What do you like about mecha?
November 9, 2025 at 1:14 AM
#indiedev #indiegame #solodev #gamedev #mecha #mech #simulator #blender

Setting up new HTAF frame parts - "BABA".

Up next are some more weapons, then moving back to hangar props before dedicating to map structures.

Tell me what you love about mecha.

Have a great weekend.
November 2, 2025 at 8:00 PM
Added makeshift watchtower to the aquatic platform structures, trying to add one prop a day.

#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
October 28, 2025 at 3:05 AM
Hey everyone, some more assets this week for structural props.

Trying to get a large pool of assets for both the generated map and the hangar.

Debating if I want to focus on new parts or land structures.

#mecha #mech #simulator #procedural #indiegame #indiedev #solodev #gamedev #godot #mechatober
October 26, 2025 at 7:39 PM
Early look at some water platform structures, sub-structures will be added, same as mobs, to points on the prop to flesh out randomly - modeling more assets.

Alternate textures looking good.

Do you love mecha too?

#mecha #mech #indiedev #indiegame #solodev #simulator #procedural #gamedev #godot
October 17, 2025 at 3:49 AM
Getting some interesting map generation results from this evening. Flying over the water is always stimulating.

#mecha #mech #simulator #godot #gamedev #indiedev #solodev #indiegame #procedural
October 12, 2025 at 4:29 AM
Happy #screenshotsaturday

Finally started adding stationary mobs and random structures to the generated map.

I'll be modeling many more points of interest and showing off a new frame soon - stay tuned.

#mecha #mech #indiedev #indiegame #solodev #gamedev #procedural #godot #gamedevelopment
October 11, 2025 at 7:37 PM
Quick peek at the current HTAF set being imported.

There have also been new texture options added to the assembly, so you can have different finishes to your machine.

Focusing on map props next.

#indiegame #indiedev #solodev #mecha #mech #simulator #godot #blender #gamedev #gamedevelopment
October 5, 2025 at 5:47 PM
#screenshotsaturday

SAM site rigs are imported, I'm happy with how they turned out and the radar segment on top rotates.

Up next I'll start on a new frame set, then map assets.

#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
September 28, 2025 at 2:15 AM
Happy #screenshotsaturday

WIP for a new mob - homing SAM trailer rig to make the player hesitant to fly above a specified elevation and control space.

Adding the radar segment before importing.

#indiegame #indiedev #solodev #gamedev #godot #simulator #blender #vehicle #gamedevelopment #mecha
September 27, 2025 at 5:47 PM
Spent the day making some quality of life tweeks.

Have a shot of a handsome mech with a new triple auto seek missile launcher.

(ignore the ominous orb in the background)

New mob should be ready by end of week.

#indiegame #indiedev #mecha #mech #godot #simulator #gamedev #solodev #gamedevelopment
September 24, 2025 at 4:34 AM
Added a diagnostic station with some tech props.

Setting up a UI option to warp to these locations in the hangar for quick travel.

I have a few more things this week on the list, mostly mob and map assets.

#indiedev #indiegame #godot #solodev #gamedev #gamedevelopment #mech #mecha #simulator
September 21, 2025 at 11:03 PM
Happy #screenshotsaturday

Not much to show this weekend just a new dual vertical missile launcher working and some new parts.

#indiedev #solodev #godot #indiegame #gamedev #mecha #mech #simulator #gamedevelopment #promosky

I really want to sit down and watch some old series but time is precious.
September 13, 2025 at 8:05 PM
#gamedev #indiedev #solodev #indiegame #mech #mecha #simulator #godot #gamedevelopment

Upgrades to the map:

Shallow waters, more vegetation, micro terrain, and larger trees serving as better cover - obscuring the ground/sky.

I've been thinking a lot about the everglades and rainforest recently.
September 9, 2025 at 3:23 AM
#screenshotsaturday #solodev #indiedev #indiegame #godot #gamedev #gamedevelopment #mech #mecha #simulator

Added assets for a new fatty HTAF set "Shibo" (center body part shown only) and added ominous floating orbs to the test zone to assist with missile tracking, which is working great.

(⸝⸝╸-╺⸝⸝)
August 30, 2025 at 5:24 AM
#gamedev #indiegame #indiedev #solodev #godot #mecha #mech #simulator

Added target focus shift for the new upcoming missile weapons and you can see we took a beating from the mobs.

The single seat trucks have AA rockets and the turrets completely ate our left arm - smoke emission set per part.
August 18, 2025 at 5:44 PM
#gamedev #indiedev #indiegame #solodev #godot #mecha #mech #simulator #screenshotsaturday

Some quality of life progress, a few more props added and much better textures for the HTAFs.

I'm debating if I should make more environment assets or a new frame / weapon.
August 16, 2025 at 6:25 PM
Getting zesty with textures, the HTAF units now have the level of grittiness I prefer.

It's a good day and I hope you all enjoy mecha.

#mecha #mech #indiedev #indiegame #solodev #godot #simulator #procedural
August 11, 2025 at 10:48 PM
#screenshotsaturday #gamedev #indiegame #indiedev #solodev #godot

Getting some more props added before heading back to gameplay mechanics.

Walking around the hangar is becoming more enjoyable as space is getting filled up.

#mecha #mech #simulator
August 9, 2025 at 10:17 PM
A quick look at some of the early procedural generation for the simulated missions.

It can take up to 5 minutes to fly from one end of the map to the other in a light weight frame, I really like the idea of traveling to the combat zone.

#mecha #mech #indiegame #indiedev #solodev #godot #simulator
August 9, 2025 at 3:17 AM
Happy #screenshotsaturday everyone!

New HTAF set added - "ZWIJN" sitting next to the starting default "WU-YU-LU" frame.

#mecha #mech #simulator #gamedev #indiedev #solodev #indiegame #godot
August 2, 2025 at 3:39 PM