#indiedev #solodev
This blog will be primarily for posting progress on my game project HTAF - a mech simulator being developed with the Godot game engine.
Feel free to ask any questions or give a follow.
Any support is greatly appreciated! (• ▽ •;)
Added large pyramid structure with hollow interior, did some testing to better understand how interiors will behave with the generated map.
After some ruins are setup a new frame will be added.
Added large pyramid structure with hollow interior, did some testing to better understand how interiors will behave with the generated map.
After some ruins are setup a new frame will be added.
Added metal mesh portable interior fencing to split up segments that would have more on foot traffic for the player - (and eventually NPCs).
Debating if focus should stay on hangar assets..
#mecha #mech #simulator #godot #indiegame #indiedev #gamedev #solodev
Added metal mesh portable interior fencing to split up segments that would have more on foot traffic for the player - (and eventually NPCs).
Debating if focus should stay on hangar assets..
#mecha #mech #simulator #godot #indiegame #indiedev #gamedev #solodev
I am going to spend time modeling props for the map and doing some research.
So much to do (。-ω-)zzz
Talk to me about mecha.
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
I am going to spend time modeling props for the map and doing some research.
So much to do (。-ω-)zzz
Talk to me about mecha.
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev #gamedevelopment
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev #gamedevelopment
New props for the hangar, diagnostic station has way more assets now.
I'll be adding some utility trucks soon to fill in the center of the hangar.
What do you like about mecha?
New props for the hangar, diagnostic station has way more assets now.
I'll be adding some utility trucks soon to fill in the center of the hangar.
What do you like about mecha?
Setting up new HTAF frame parts - "BABA".
Up next are some more weapons, then moving back to hangar props before dedicating to map structures.
Tell me what you love about mecha.
Have a great weekend.
Setting up new HTAF frame parts - "BABA".
Up next are some more weapons, then moving back to hangar props before dedicating to map structures.
Tell me what you love about mecha.
Have a great weekend.
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
Trying to get a large pool of assets for both the generated map and the hangar.
Debating if I want to focus on new parts or land structures.
#mecha #mech #simulator #procedural #indiegame #indiedev #solodev #gamedev #godot #mechatober
Trying to get a large pool of assets for both the generated map and the hangar.
Debating if I want to focus on new parts or land structures.
#mecha #mech #simulator #procedural #indiegame #indiedev #solodev #gamedev #godot #mechatober
Alternate textures looking good.
Do you love mecha too?
#mecha #mech #indiedev #indiegame #solodev #simulator #procedural #gamedev #godot
Alternate textures looking good.
Do you love mecha too?
#mecha #mech #indiedev #indiegame #solodev #simulator #procedural #gamedev #godot
You can change the "finish" of your HTAF unit with different textures and here we can see the latest frame parts with stats.
#mecha #mech #simulator #indiegame #indiedev #solodev #godot
You can change the "finish" of your HTAF unit with different textures and here we can see the latest frame parts with stats.
#mecha #mech #simulator #indiegame #indiedev #solodev #godot
#mecha #mech #simulator #godot #gamedev #indiedev #solodev #indiegame #procedural
#mecha #mech #simulator #godot #gamedev #indiedev #solodev #indiegame #procedural
Finally started adding stationary mobs and random structures to the generated map.
I'll be modeling many more points of interest and showing off a new frame soon - stay tuned.
#mecha #mech #indiedev #indiegame #solodev #gamedev #procedural #godot #gamedevelopment
Finally started adding stationary mobs and random structures to the generated map.
I'll be modeling many more points of interest and showing off a new frame soon - stay tuned.
#mecha #mech #indiedev #indiegame #solodev #gamedev #procedural #godot #gamedevelopment
There have also been new texture options added to the assembly, so you can have different finishes to your machine.
Focusing on map props next.
#indiegame #indiedev #solodev #mecha #mech #simulator #godot #blender #gamedev #gamedevelopment
There have also been new texture options added to the assembly, so you can have different finishes to your machine.
Focusing on map props next.
#indiegame #indiedev #solodev #mecha #mech #simulator #godot #blender #gamedev #gamedevelopment
SAM site rigs are imported, I'm happy with how they turned out and the radar segment on top rotates.
Up next I'll start on a new frame set, then map assets.
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
SAM site rigs are imported, I'm happy with how they turned out and the radar segment on top rotates.
Up next I'll start on a new frame set, then map assets.
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
WIP for a new mob - homing SAM trailer rig to make the player hesitant to fly above a specified elevation and control space.
Adding the radar segment before importing.
#indiegame #indiedev #solodev #gamedev #godot #simulator #blender #vehicle #gamedevelopment #mecha
WIP for a new mob - homing SAM trailer rig to make the player hesitant to fly above a specified elevation and control space.
Adding the radar segment before importing.
#indiegame #indiedev #solodev #gamedev #godot #simulator #blender #vehicle #gamedevelopment #mecha
Have a shot of a handsome mech with a new triple auto seek missile launcher.
(ignore the ominous orb in the background)
New mob should be ready by end of week.
#indiegame #indiedev #mecha #mech #godot #simulator #gamedev #solodev #gamedevelopment
Have a shot of a handsome mech with a new triple auto seek missile launcher.
(ignore the ominous orb in the background)
New mob should be ready by end of week.
#indiegame #indiedev #mecha #mech #godot #simulator #gamedev #solodev #gamedevelopment
Setting up a UI option to warp to these locations in the hangar for quick travel.
I have a few more things this week on the list, mostly mob and map assets.
#indiedev #indiegame #godot #solodev #gamedev #gamedevelopment #mech #mecha #simulator
Setting up a UI option to warp to these locations in the hangar for quick travel.
I have a few more things this week on the list, mostly mob and map assets.
#indiedev #indiegame #godot #solodev #gamedev #gamedevelopment #mech #mecha #simulator
Added some more props (vines and rocks).
Map generation is fun.
#indiedev #solodev #gamedev #godot #mecha #mech #simulator #gamedevelopment #indiegame
Added some more props (vines and rocks).
Map generation is fun.
#indiedev #solodev #gamedev #godot #mecha #mech #simulator #gamedevelopment #indiegame
Not much to show this weekend just a new dual vertical missile launcher working and some new parts.
#indiedev #solodev #godot #indiegame #gamedev #mecha #mech #simulator #gamedevelopment #promosky
I really want to sit down and watch some old series but time is precious.
Not much to show this weekend just a new dual vertical missile launcher working and some new parts.
#indiedev #solodev #godot #indiegame #gamedev #mecha #mech #simulator #gamedevelopment #promosky
I really want to sit down and watch some old series but time is precious.
Quick video showing some of the procedurally generated map updated.
There will be assets added for mission related tasks soon.
Up next, more weapons.
Talk to me about how you love mecha.
youtu.be/5swUfMQCCmU
Quick video showing some of the procedurally generated map updated.
There will be assets added for mission related tasks soon.
Up next, more weapons.
Talk to me about how you love mecha.
youtu.be/5swUfMQCCmU
Upgrades to the map:
Shallow waters, more vegetation, micro terrain, and larger trees serving as better cover - obscuring the ground/sky.
I've been thinking a lot about the everglades and rainforest recently.
Upgrades to the map:
Shallow waters, more vegetation, micro terrain, and larger trees serving as better cover - obscuring the ground/sky.
I've been thinking a lot about the everglades and rainforest recently.
Life is busy, and I really wish I could just focus on the game, but I'll have an update soon
This 9-5 is the one thing that throws a wrench into faster progress
#gamedev #solodev #godot #indiegame #indiedev
Life is busy, and I really wish I could just focus on the game, but I'll have an update soon
This 9-5 is the one thing that throws a wrench into faster progress
#gamedev #solodev #godot #indiegame #indiedev
Added assets for a new fatty HTAF set "Shibo" (center body part shown only) and added ominous floating orbs to the test zone to assist with missile tracking, which is working great.
(⸝⸝╸-╺⸝⸝)
Added assets for a new fatty HTAF set "Shibo" (center body part shown only) and added ominous floating orbs to the test zone to assist with missile tracking, which is working great.
(⸝⸝╸-╺⸝⸝)
Big progress so I can move on with more parts, mobs, and other environment assets for missions.
There are now both hard-lock missile mechanics and simple AS missiles that do not require lock on (not shown) all with unique stats.
Big progress so I can move on with more parts, mobs, and other environment assets for missions.
There are now both hard-lock missile mechanics and simple AS missiles that do not require lock on (not shown) all with unique stats.
Added target focus shift for the new upcoming missile weapons and you can see we took a beating from the mobs.
The single seat trucks have AA rockets and the turrets completely ate our left arm - smoke emission set per part.
Added target focus shift for the new upcoming missile weapons and you can see we took a beating from the mobs.
The single seat trucks have AA rockets and the turrets completely ate our left arm - smoke emission set per part.