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rosembackdev.bsky.social
Rosemback
@rosembackdev.bsky.social
Polygons are cool.

pt-br/ eng
A Demo of the Customization System I've made for this semester project of my Digital Games degree.

All of the player settings to be used in the combat of the game, including the graphics, are imported from a Scriptable Object.
This menu let's you loop through all of them.
#gamedev #unity
December 22, 2024 at 5:47 PM
Demonstration of a Dialogue System I've made for this semester project of my Digital Games degree.

It works by importing all the dialogue lines from a JSON file. The data is then loaded and drawn in the components of our UI Canvas.
#gamedev #unity
December 21, 2024 at 8:12 PM
An experiment implementing the BOID algorithm (used a lot for crowd simulation in games) with ComputeShaders, thus passing the load to the gpu which is much more optimized to do something like this.
Got great performance even with my very weak notebook GPU. Easy 60fps with 500 boids. #gamedev
December 16, 2024 at 11:21 PM
It ended up a little clumsy but if you're interested in this kind of stuff try it out. I've leaved some example files for all the 12 AIs so you can know what functions where externalized to Lua.
December 16, 2024 at 12:19 PM