pt-br/ eng
also, working via ssh for convenience (checking the installation guide every second)
also, working via ssh for convenience (checking the installation guide every second)
"Toma aqui a lista de TODOS os livros desse autor fictício"
"Toma aqui a lista de TODOS os livros desse autor fictício"
tamo safe
tamo safe
Olha só essa screenshot e diz se não é literalmente o Junpei acordando em 999.
Olha só essa screenshot e diz se não é literalmente o Junpei acordando em 999.
Tenho um bom motivo pra jogar o Ai Nirvanna este ano então
Tenho um bom motivo pra jogar o Ai Nirvanna este ano então
And all of those are reflected in the UI because their components check the events in the manager.
So basically, all the real stuff happens in Manager, the other guys just react to it.
And all of those are reflected in the UI because their components check the events in the manager.
So basically, all the real stuff happens in Manager, the other guys just react to it.
The Prefab has a listener for when clicked it calls confirm on Manager
The Prefab has a listener for when clicked it calls confirm on Manager
I have a tendency to (almost) always follow the Single Responsability Principle, especially for systems like this one.
So...
The manger, for instance, only deals with storing data and making the logic to loop through it.
I have a tendency to (almost) always follow the Single Responsability Principle, especially for systems like this one.
So...
The manger, for instance, only deals with storing data and making the logic to loop through it.
It's in there we store the lists for each parts the player has available. At left an example of scriptable object of a body part.
It's in there we store the lists for each parts the player has available. At left an example of scriptable object of a body part.
All of the player settings to be used in the combat of the game, including the graphics, are imported from a Scriptable Object.
This menu let's you loop through all of them.
#gamedev #unity
Here I am in the middle of the night torturing a Kirby model just for testing how Unity handles SkinnedMesh from .FBX models.
#gamedev #unity #kirby #3dmodelling
Here I am in the middle of the night torturing a Kirby model just for testing how Unity handles SkinnedMesh from .FBX models.
#gamedev #unity #kirby #3dmodelling
#gamedev #Unity
Got great performance even with my very weak notebook GPU. Easy 60fps with 500 boids. #gamedev
Got great performance even with my very weak notebook GPU. Easy 60fps with 500 boids. #gamedev
Proof of concept I did with some friends for our "AI Applied to Games" class last year.
All players are controlled by simple AI written in the Lua scripting language externally.
Proof of concept I did with some friends for our "AI Applied to Games" class last year.
All players are controlled by simple AI written in the Lua scripting language externally.