roger-dev.bsky.social
@roger-dev.bsky.social
Developing "Under the Sun" A city builder game set in a dystopian desert earth
Still not convinced, but added some awnings :)

#indiedev #blender #indiegame #citybuilder
November 23, 2025 at 10:59 PM
Working on steampunk(ish) building elements;
Chimneys, pipes, water deposits ...

My idea is to have like 5 different elements of each category to bring some variation yet keeping some consistency, when modelling the actual buildings.

#blender #indiegame #citybuilder
November 22, 2025 at 4:41 PM
Buildings and vegetation spawn system works again after adding topography to the game :) (Had to fix some issues related to the the height)
#unrealengine #citybuilder #videogame #indiedev
November 11, 2025 at 8:47 PM
Needs some tweaking, but in a similar way used to Blend the buildings/excavations with the topography, I can "stamp" now detailed geometries/landforms to the landscape. As an example this earth cracks "breaking" the hill ^.^

#unrealengine #blender #shaders #topography #videogame #citybuilder
November 10, 2025 at 8:14 PM
Building & structures now adapt to the terrain shape/slope \o/
November 3, 2025 at 11:45 PM
WIP - Visualization of the sun radiation levels & topography
October 30, 2025 at 3:44 PM
WIP - Visualization of the "water table", a key information to survive in a desert world
October 28, 2025 at 6:03 PM
There is hope - Fight against the desertification will be one of the long term challenges the player will face in this city builder game
October 28, 2025 at 6:00 PM
Organic growth of desert cities
October 9, 2025 at 5:15 PM
The city is growing
September 1, 2025 at 4:32 PM
"Behave, or you will be send to the Arena!"

#videogame #citybuilder #stemapunk
March 4, 2025 at 10:39 PM
The city is growing! Been working on the radial district system for the city builder game "Under the Sun" :)
March 1, 2025 at 10:42 PM
The "nested patios" system is working \o/
The player can now design spaces underground, protected from the scorching sun #citybuilder #unrealengine
December 2, 2024 at 8:42 PM
Needs some tweaking but the shader that deforms rectangles into arcs is working! \o/
October 25, 2024 at 11:57 PM