Chimneys, pipes, water deposits ...
My idea is to have like 5 different elements of each category to bring some variation yet keeping some consistency, when modelling the actual buildings.
#blender #indiegame #citybuilder
Chimneys, pipes, water deposits ...
My idea is to have like 5 different elements of each category to bring some variation yet keeping some consistency, when modelling the actual buildings.
#blender #indiegame #citybuilder
#unrealengine #citybuilder #videogame #indiedev
#unrealengine #citybuilder #videogame #indiedev
#unrealengine #blender #shaders #topography #videogame #citybuilder
#unrealengine #blender #shaders #topography #videogame #citybuilder
Heres the latest teaser for my upcoming RTS / Exploration style game with Fleet Building / Large scale battles & RTS invasions!
Wishlist Rise of Piracy on Steam!
#indiedev #gamedev #pirates
Heres the latest teaser for my upcoming RTS / Exploration style game with Fleet Building / Large scale battles & RTS invasions!
Wishlist Rise of Piracy on Steam!
#indiedev #gamedev #pirates
itch.io/jam/core-mec...
itch.io/jam/core-mec...
It's just started. Theme is "Snake". You just need to create snake game and share your source code as the source code will be judged by you and others! #gamejam #learning
itch.io/jam/classics
It's just started. Theme is "Snake". You just need to create snake game and share your source code as the source code will be judged by you and others! #gamejam #learning
itch.io/jam/classics
Did y’all know Saloon King started out as a humble Game Jam submission?
🔗You can read about the process here: store.steampowered.com/news/app/331...
#indiedev
Did y’all know Saloon King started out as a humble Game Jam submission?
🔗You can read about the process here: store.steampowered.com/news/app/331...
#indiedev
The player can now design spaces underground, protected from the scorching sun #citybuilder #unrealengine
The player can now design spaces underground, protected from the scorching sun #citybuilder #unrealengine
youtu.be/XjeRk1BXSbk
youtu.be/XjeRk1BXSbk
The maths/logic for the shader are in the video, in case anyone is interested :)
youtu.be/qeUFRlfnMAk
The maths/logic for the shader are in the video, in case anyone is interested :)
youtu.be/qeUFRlfnMAk