Rod Saco
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rodmzs.bsky.social
Rod Saco
@rodmzs.bsky.social
🇲🇽 Game Creator Co-Founder Dynamic Media Triad
Working on Broken Reality 2000
Past: Astrodogs, BR1
Hey there! I had the pleasure of porting this amazing game to the Nintendo Switch and it was just released! This is a very fresh take on the turtles that we love and the Tactics genre, check it out!
Teenage Mutant Ninja Turtles: Tactical Takedown is out NOW on Xbox Series X|S and Nintendo Switch! 🐢🍕

This release comes with Remix Mode, which adds more difficulty, more enemies and build crafting is also available as a free update on Steam!
August 15, 2025 at 3:09 PM
I really like how open world games feel when you turn off the mini map and learn to navigate without it
April 12, 2025 at 4:43 PM
I had a really good time showcasing Broken Reality 2000 to people in the industry at CourageXL. Very valuable feedback, I can’t wait to finally release this game at the end of the year. I think it will be something truly special. #gdc #indiedev #gamedev
March 17, 2025 at 7:21 PM
The first video I ever did for the prototype of Astrodogs. I was thinking of the unique twist that this game would bring to the gameplay formula, and I created a bullet time mechanic that would feel amazing on PC and Switch Gyro because it would also let you free aim #indiedev #gamedev
March 4, 2025 at 12:39 AM
Reposted by Rod Saco
We are happy to announce that HEMOHOUND is now available to wishlist on Steam!
Become a decaying vampire during the early 1900s killing its own kin on a rush to the west seeking immortality.

Wishlist now and expect our first teaser trailer soon!

store.steampowered.com/app/3483260/...
#HEMOHOUND
February 27, 2025 at 7:08 PM
Months ago I started working on another mechanic prototype for a Magic System in VR with a staff. With the grip button you start "casting" and a rhythm starts, each beat will register the direction you are swinging your staff and different combinations will cast a different spell. #gamedev #indiedev
February 27, 2025 at 6:14 PM
This is a mechanic prototype for a stealth game I still want to make, inspired by Metal Gear 3/4. The number in the middle represents how 'invisible' you are currently, and when you stay still next to a surface you will slowly assimilate the texture that geometry has. #indiedev #gamedev
February 21, 2025 at 4:49 PM
I will start posting snippets of past prototypes and a more behind the scenes perspective of the games that I've worked on here, I hope is interesting to you!
February 21, 2025 at 4:33 PM
Reposted by Rod Saco
Hoy 15 de enero a las 7pm hablamos de Hardware y Software en videojuegos para la Global Game Jam con Mermelada Friki. Cc @artemio.bsky.social #globalgamejam #GGJ25 www.youtube.com/live/6eOw4vO...
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January 16, 2025 at 1:03 AM
Hello everyone! With the new year I will start posting here my game dev adventures. Thanks for following me!
January 6, 2025 at 6:46 PM