Rocks
rocksmanhattan.bsky.social
Rocks
@rocksmanhattan.bsky.social
I'm learning about game development and attempting to create my first game in Godot. I'm looking to devote the time to make a simple polished puzzler that I can be proud of.

Go check it out! https://rocks-git.itch.io/trash-panda-letter-looter
I'm starting to get lost in my own code. I think it's time to start breaking effects like this pop label out into their own scenes and instantiating where needed. I think I've got that figured out in my happy little test world. Everything is even centered! *shakes fist* #godot #solodev #learning
October 3, 2025 at 6:21 PM
Hey, I made a devlog and a pre-release for windows. What a fun month this has been! #godot #solodev #learning
And now... Trash Panda Letter Looter!
Thanks to all for being here and giving this a quick read. Let's start with an intro. My name is Rocks. Is it my real name? No. But it is a name nonetheless. I've had many jobs over the years, most re...
rocks-git.itch.io
September 30, 2025 at 7:59 PM
I've published a project page for my game at itch. I'll be posting a playable build there in mid-late October and a dev log soon. Thanks for following along!
Trash Panda Letter Looter by Rocks
A casual and chill word building game with falling tiles and a friendly raccoon
rocks-git.itch.io
September 29, 2025 at 3:55 PM
Today's research topic: Juicing your game with tweens.
September 28, 2025 at 3:36 PM
I picked up Detroit: Become Human for $12 on Epic Games store. I've been looking forward to playing this one at a decent price point. It never goes on sale....
September 27, 2025 at 10:17 PM
#pixelart banana for sale. Only $6.2 million obo. No, you're a comedian.
September 26, 2025 at 5:18 PM
I was messing with particle effects today and then pushed a web build. Turns out browsers do not like GPUParticles2D with trails. So I got to make another particle with CPUParticles2D sans trails. #godot #solodev #learning
September 25, 2025 at 4:09 AM
I'm still working hard! Reduced the grid size to 8x8 so game can end, paid a little attention to art, started working on an itch.io project page. Now working on game, settings and credits menus. Oct 1 is still the goal for "initial completion" and then playtesters. #godot #solodev #learning
September 23, 2025 at 4:56 PM
Anyone ever put a Windows-developed test build on to a Macbook? I think I just plead guilty to a crime! Pretty sure it's going to self-destruct in T-minus 30 seconds. Until then, the build works! Really want those developer dollars though. Such a lovely walled garden. #godot #solodev #learning
September 18, 2025 at 8:34 PM
Practicing #pixelart today. Hey buddy.
September 16, 2025 at 9:41 PM
Untitled dictionary game progress continues! Audio track and sfx added. Plus a little friend to watch you play. Words are checked against dictionary and removed. Remaining tiles cascade. That was tricky!

#godot #solodev #learning
September 15, 2025 at 11:56 PM
Moving tiles with ghost tile. Input feels nice. Tiles return letters once placed. #godot #solodev #learning
September 12, 2025 at 8:07 PM
I'm sure this is not the case for you, but it's amazing how much of my code I can delete with no change in behavior, heh.
September 11, 2025 at 6:28 PM
Reposted by Rocks
PLACES/LIGHTHS2.GIF
September 10, 2025 at 5:20 PM
Here's another tile-based board game I've been working on. It's called Cannon and the original game was created by a friend of mine at the turn of the century. I put it aside after I had the grid figured out, but will return after I learn more about A* and search graphs
September 11, 2025 at 1:31 AM
Progress always feels good. Clicking board area works as input now, grabbing game tile or dropping to bottom. Pieces are generated according to English letter distribution. I've got a dictionary loaded. This could be a game in the near future. #godot #solodev
September 11, 2025 at 1:08 AM
Fellow crustacean making cool stuff
September 9, 2025 at 6:56 PM
Untitled dictionary game... first steps. So much to learn!
September 8, 2025 at 5:03 PM
Hello Bluesky.

I'm here to do things. I have plans. I am looking forward to learning about indie game developers who start small and have success. Go go godot.
September 2, 2025 at 6:17 PM