rockletdesign.bsky.social
@rockletdesign.bsky.social
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Rive’s new Data Binding and Vector Feathering features turn complex data into sleek, interactive, and production-ready designs. Automotive UI widgets by @rockletdesign.bsky.social
Music by @novikoffdesign.bsky.social
March 17, 2025 at 4:51 PM
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More @rive.app Data Binding sneak peeks 🫣

🪢 Connect anything to data without hard-coding
📊 Bind View Model properties to animation, position, visibility, glows, colors — literally any component property can be data-bound
🦘 Values interpolate
🗺️ Easily localize text
🪶 Look at that Vector Feathering!
February 27, 2025 at 12:40 AM
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IT’S ALL VECTOR: With Rive’s Vector Feathering, you can create stunning UI lighting effects without compromising performance 🎛️
By @rockletdesign.bsky.social
February 28, 2025 at 5:36 PM
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Frosted glass-style weather icons made with Rive’s new Vector Feathering feature by @rockletdesign.bsky.social
February 18, 2025 at 4:56 PM
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Design HUD animations and build game logic in Rive, then drop straight into Unity. It's like a speedrun for game animation.
By Gordon @rockletdesign.bsky.social @jctoon.bsky.social
February 3, 2025 at 5:45 PM
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The Rive State Machine lets you blend multiple layers of interactions. Here's a radial UI breakdown by @rockletdesign.bsky.social
January 22, 2025 at 5:55 PM
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By combining Layout and N-Slicing in Rive, you can create responsive, interactive film UI that adapts to any screen size with just a click.
By @rockletdesign.bsky.social
January 2, 2025 at 5:02 PM
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Tame your timelines with joysticks for precise control over your interactions.
By @drawsgood.bsky.social
January 8, 2025 at 5:52 PM
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🚨 New feature alert: Auto Bezier for the Graph Editor.

📈 Automatically smooth cubic curves.
🧈 Achieve buttery, pro-level motion with minimal keys.
🪶 Less keys means lighter files.
December 17, 2024 at 6:15 PM
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We've added visionOS and tvOS support to our Apple runtime! Ship production-ready graphics — with interactivity and state-driven animation — to Macs, iPhones, Vision Pro, and Apple TV.
December 12, 2024 at 5:26 PM
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Dropdown, scroll, rock & roll 🤘
By Sanu Sagar
December 11, 2024 at 5:42 PM
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New feature alert: Scrolling for Layouts!
December 10, 2024 at 4:42 PM
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Lightweight and ready for what’s next: Rive empowers designers to build 2D UI with high-FPS interfaces for emerging tech like compact AR glasses.
By @rockletdesign.bsky.social
November 26, 2024 at 4:51 PM
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Rive now supports N-Slicing. You choose which parts of your image stretch, tile, or stay fixed, so that your artwork doesn’t distort when you resize it.
www.youtube.com/watch?v=bUNw...
N-Slicing now supported in Rive
YouTube video by Rive
www.youtube.com
November 21, 2024 at 7:06 PM