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Rive
@rive.app
Create with motion. Design, code, and animate — then ship anywhere.

https://rive.app
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Rive @rive.app · Nov 20
🚀🚀🚀 Rive Scripting with our AI Coding Agent is now in Early Access! Iterate on code, design, and animation in one collaborative editor.
Build a game with Rive. Win $5K in prizes.

Join the challenge on Contra contra.com/community/to...
February 16, 2026 at 6:50 PM
Create a Path Effect script in Rive, catch the full tutorial on the Rive YouTube www.youtube.com/watch?v=7QaD...
February 6, 2026 at 8:56 PM
How to use Rive in Unity 👾
February 5, 2026 at 10:00 PM
Big congratulations to our Scripting Challenge winners on Contra 🏆

🥇 Isa Ganttus
🥈 Sajal Kumar
🥈 Fernanda Marques

Check out the livestream via the link in comments 👇
February 2, 2026 at 8:24 PM
Thanks to everyone who joined us at Rive HQ in SF last night 👋
Great convos, great people, and lots of Rive energy.
Stay tuned for more Rive events coming soon 👀
January 30, 2026 at 9:48 PM
Rive Community Drop-In ☕️
Meet @jeffamcavoy.bsky.social from the Rive team IRL. Bring your laptop, ask questions, get help, meet other Rive users.

📍 Discourse Coffee (Milwaukee)
🗓️ 2/9 · ⏰ 3–4:30 PM CST
No RSVP needed — just drop in 👋
More info below👇
January 29, 2026 at 7:19 PM
Last day to RSVP 🎉
Save your spot while you still can👇
🤝 Meet the Rive founders and the SF team at Rive HQ
Join us 1/29/26, 6–8pm for a laid-back evening of Q&A, new feature sneak peeks, pizza, drinks, and great conversations with the Rive community.
Free, limited spots — RSVP👇
eventbrite.com/e/rive-hq-me...
January 28, 2026 at 6:56 PM
New Apple runtime update (experimental): a Swift-first API with multi-threading support on Apple platforms for the first time, meaning better performance when rendering multiple heavy Rive files.
You requested this update: we shipped.
January 27, 2026 at 6:00 PM
How do you actually script with Rive’s AI Coding Agent?
Rive's @lancesnider.bsky.social breaks it down with real examples + workflows.
Link to blog in comments👇
January 23, 2026 at 8:58 PM
Join us for a Discord AMA with Rive founders @guido.rive.app & @luigi.rive.app
🗓️ Tuesday 1/27
⏰ 10am PT
Bring your questions 👋
January 22, 2026 at 10:06 PM
Indie-game Pay 2 Win was built with nearly 100 Rive Artboards — all running in Unity.
Read their build story: rive.app/blog/buildin...
January 22, 2026 at 7:39 PM
Rive Office Hours with our founders @guido.rive.app and @luigi.rive.app is coming up.
Ask your questions live.
🔴 TODAY, Jan 21 @ 9:30am PT
Streaming live on Twitter — other streams below 👇
January 21, 2026 at 5:22 PM
🤝 Meet the Rive founders and the SF team at Rive HQ
Join us 1/29/26, 6–8pm for a laid-back evening of Q&A, new feature sneak peeks, pizza, drinks, and great conversations with the Rive community.
Free, limited spots — RSVP👇
eventbrite.com/e/rive-hq-me...
January 20, 2026 at 9:56 PM
Thanks to everyone who shared their Puzzle solves 🧩
Here’s the official solution walkthrough from the Rive team ▶️: www.youtube.com/watch?v=mg9p...
January 16, 2026 at 10:22 PM
Scripting isn’t just for engineers.
@guido.rive.app and @luigi.rive.app sit down with @schoolofmotion.bsky.social to explain how designers—and whole product teams—can use Scripting to build better interactive experiences ▶️
Guido and Luigi on School of Motion podcast
YouTube video by Rive
youtu.be
January 16, 2026 at 6:30 PM
We're hosting the first Rive Office Hours with our founders — and we want your questions.
Curious about Rive’s future, scripting, AI, product tradeoffs, or lessons learned?
Reply with your question here 👇 or ask live at the event.
🔴 Live on YouTube: Jan 21 @ 9:30 am PT
January 15, 2026 at 9:26 PM
Rive for Unity is now live in the Unity Asset Store.

With it, you can build:
1️⃣ Production-ready UI: responsive layouts, localized animated text, data binding, lists, virtualized scrolling

2️⃣ 2D games: skeletal animation, mesh deformations, inverse kinematics, raster + vector
January 15, 2026 at 5:59 PM
Rive Scripting is here—and we’re kicking it off with a Contra challenge 🧠⚡️

- Top 3 entries split $5K
- Guest judges: Michelle Higa Fox of Buck and Ken Martin of Google

Read the guidelines and register: contra.com/community/to...
Learn more about Scripting: rive.app/blog/scripti...
January 14, 2026 at 9:48 PM
The AI Coding Agent is in the Rive Editor!

❓Ask questions, generate Luau, get examples while you build with Scripting.
💸 Included on all paid plans & billed via AI credits ($1 USD = $1 AI credits).
🚀 Monthly credits per seat: Cadet $5, Voyager $16, Enterprise $40.

FAQ: rive.app/blog/rive-ai...
January 14, 2026 at 8:09 PM
React Native runtime v0.1.5 is out!
✅ Data Binding Lists, Images, Artboards, and all properties
📖 Scripting support
🪆 Nested ViewModel access (viewModel, replaceViewModel)
🛠 useRiveProperty now reads the initial value correctly

Migration: rive.app/docs/runtime...
New users: rive.app/docs/runtime...
January 14, 2026 at 5:41 PM
Reposted by Rive
Can you solve the first Rive puzzle?
rive.app Rive @rive.app · Jan 7
New! Rive Puzzles 🧩
A monthly mini-build to sharpen your interactive motion skills fast.
Remix the Puzzle, solve it, and share your solution (tag Rive!).
Official solution coming next week 👀
rive.app/community/fi...
January 9, 2026 at 1:15 PM
Scripting is live in Rive. ✨
This is the creative freedom Flash gave designers and developers working together — rebuilt for modern platforms, without the plugin. And because Rive’s runtime and format are open-source, it's not going anywhere.
Scripting is live in Rive
YouTube video by Rive
www.youtube.com
January 13, 2026 at 4:22 PM
The iOS Coffee Break newsletter is kicking off a 4-part deep dive into using Rive on iOS. Subscribe at www.ioscoffeebreak.com
January 12, 2026 at 5:41 PM
Wrapped-style recaps look like marketing, but they behave like product UI: localization, device constraints, last-minute changes, real data.
Read how Spotify approached it in Rive: rive.app/blog/spotify...
January 9, 2026 at 5:58 PM
If you’re on the legacy Android runtime, the new runtime is the recommended path forward. OpenGL for now → Vulkan support is next. We’ll call it out the moment it lands.
Get started: rive.app/docs/runtime...
January 9, 2026 at 12:42 AM