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Rive
@rive.app
Rive is a new way to design, build, and ship UI for apps, products, websites, and games.

https://rive.app
Learn how to create a classic game mechanic — a distance-based collision detector — with Rive Ambassador
@maytecg.bsky.social and Data Binding: rive.app/blog/getting...
November 14, 2025 at 6:37 PM
🔒🎉 Rive is now SOC 2 Type II compliant. Ready for teams with serious security needs
November 13, 2025 at 6:45 PM
Get your hands dirty with some hands-on learning.
Rive Ambassador @maytecg.bsky.social shows how to build a looping button using Data Binding, N-Slicing, and formula converters — with another project dropping next week. 👀 rive.app/blog/getting...
November 7, 2025 at 5:26 PM
Found some post-Halloween crows still hanging around the UI 🐦‍⬛👁️
Showcasing clever Lists usage with Data Binding and Layouts by @jctoon.bsky.social
November 3, 2025 at 5:52 PM
Halloween fun run by @laurive.bsky.social showcasing some simple but clever tricks with Data Binding and Layouts in Rive 🎃🍬
October 31, 2025 at 5:36 PM
In Rive, you can bind colors to contrast-friendly palettes, use Draw Order to surface key text, and give users control to start and stop animations instead of forcing autoplay.
October 30, 2025 at 5:25 PM
Did you know you can set values by firing a Trigger in Rive?⚡️🔋
Great for game UI player vitals, triggering analytics, and accessibility changes
October 28, 2025 at 5:24 PM
Turbocharge your workflow with these shortcuts in Rive ⚡️⚔️
October 27, 2025 at 4:32 PM
Hidden Gems 💎✨
Hold Command + click to quick toggle between Timecode and Frame Mode in your timeline
October 24, 2025 at 5:20 PM
Designers love soft edges. Engineers love precision. Rive built a feathering system that delivers both. ICMYI: How we reinvented a decades-old technique for the vectorian era: rive.app/blog/how-riv...
October 23, 2025 at 4:49 PM
Spooky Scrolly-telling in Rive showcasing work by @laurive.bsky.social and @hernantorrisi.bsky.social 🦇💀🐈‍⬛
October 21, 2025 at 4:37 PM
Free to create. $9month to ship.

Cadet is live — our new $9/mo plan with unlimited exports and premium features. 🎉
October 20, 2025 at 4:06 PM
Learn from Rive Ambassador Leo Mazzei as he builds a data-bound badge that changes color, swaps icons, and scales: rive.app/blog/how-to-...
October 16, 2025 at 5:33 PM
We recently added Color Interpolation support for Data Binding convertors 🎨⚡️
October 15, 2025 at 5:09 PM
We recently updated our Rive 101 Data Binding playlists with 3 new tutorials:
✨ Updated Intro to Data Binding
💠 Components
↔️ Bind Direction
Watch them now on our YouTube channel
October 10, 2025 at 5:20 PM
We just launched some Data Binding QoL updates:
👁️ Preview Toggle — preview bound values as if your State Machine is playing to see how designs behave in context
🕸️ Instance Tree — view/edit your entire View Model Instance tree in one place for streamlined playback and testing
October 9, 2025 at 5:37 PM
RSVPs are open! 🎉
Join us for A Night with Rive & Duolingo in NYC — a meetup for designers, devs & motion lovers.
✨Talks, Q&A, drinks, bites, & swag
📍Duolingo HQ | Nov 5 | 6–8PM
Free to attend, space is limited → www.eventbrite.com/e/a-night-wi...
October 8, 2025 at 4:47 PM
3 Turbo Tips to speed up your timeline navigation in Rive ⚡️⚔️
October 7, 2025 at 5:02 PM
Coming October 20: Cadet, our new $9/mo plan.
Free to create. $9/month to ship.

Here’s what’s changing, what’s not, and why 👇
October 6, 2025 at 6:16 PM
Here’s a quick overview of our new Libraries feature 📖✨
For a deeper dive, check out the Libraries playlist on Rive’s YouTube channel
October 3, 2025 at 4:22 PM
You've seen what Rive can do — now step inside the ecosystem. Explore how fellow creators push the boundaries of interactive motion by breaking workflows open.
Stay sharp on new articles and sign up for our newsletter: rive.app/newsletter
October 2, 2025 at 5:19 PM