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robotic-tacos.bsky.social
Robotic Tacos
@robotic-tacos.bsky.social
Team make games and 3d thingys
robotictacos.com
coins and scoreboard hud #unrealengine #gamedev
October 9, 2025 at 5:39 PM
learn me a state tree tutorial in text format, make a better url later #unrealengine #gamedev tripdragon.github.io/learnnUNreal...
State Tree basic demo
tripdragon.github.io
October 7, 2025 at 3:29 PM
finished state trees tutorial, now have to upload, tooo sleepy #gamedev #unrealengine
October 7, 2025 at 5:31 AM
30 screen shots to build up a basic tutorial to do the state tree #unrealengine #gamedev
October 6, 2025 at 11:18 PM
state trees!! nothn special just learning them #unrealengine #gamedev
October 6, 2025 at 9:26 PM
there are A LOT of different barcode types! AVFoundation covers a bunch, but Vision API gets later ones so double duty on framework setup #swiftui #ios
September 2, 2025 at 2:23 PM
#visionos #apple watching the wwdc dev videos seeing 3d interaction and grab using a pinch gesture not hands finger magic makes me cringe. Its such old technology now and they are barely just doing jittery pinches
June 10, 2025 at 4:52 PM
no word on webxr and ios support for wwdc
June 10, 2025 at 4:14 PM
#visionos update was just sad looking. its missing actual 3d and magical hand tracking at its core. If its there, apple showed nothing of value and is using a crunch by utilizing a physical stylus
June 9, 2025 at 8:20 PM
sora and openai it is using ONE artists source, it wont give any real deviations and is defaulting to Ghibli trend #ai "animation character sheet of food deliver player in a video game, of nyc NOT in gibli style"
June 9, 2025 at 3:16 AM
two different requests from dif accounts for full wine glass #ai the second was flipped, but you can see its using the same source photogs img
May 28, 2025 at 5:56 PM
ai so not worky
May 28, 2025 at 5:03 PM
May 7, 2025 at 10:52 PM
May 7, 2025 at 10:24 PM
#blender working on layout
May 1, 2025 at 2:50 AM
#blender #animation motion test
April 24, 2025 at 7:11 AM
#blender shapekeys 2 different motions
April 24, 2025 at 7:02 AM
April 24, 2025 at 6:53 AM
April 24, 2025 at 6:34 AM
Meet Mr. Clean
YouTube video by Dept. of Television Radio & Emerging Media
www.youtube.com
April 23, 2025 at 11:58 PM
April 23, 2025 at 10:40 PM
getting Espionage or Ghost in Shell VFX movie vibes before fancy filters
📢Making progress on the graph based procedural map generator for my #roguelite.

The layout is built around a central elevator, with corridors extending in random directions, so I've implemented a corridor-first, rule-driven algorithm to achieve this goal.
#Godot #gamedev #procgen
April 22, 2025 at 9:45 PM
little tweaks lattice added, would need to give more detail, maybe a metaball instead #blender
April 22, 2025 at 9:38 PM
WHY cant #blender have events already!!!!!?!!?? its like ancient to not have a game engine runtime built in, and leverage Cycles for render. Baked Heuristic simulation physics and keys only goes so far.
April 22, 2025 at 7:28 PM