Mine's a text adventure/point-and-click hybrid hitting Steam in two weeks. Not much screenshot variety since it's mostly words, but I promise the game is dense with good words.
That said, there's also a playable in-game retro desktop environment.
Mine's a text adventure/point-and-click hybrid hitting Steam in two weeks. Not much screenshot variety since it's mostly words, but I promise the game is dense with good words.
That said, there's also a playable in-game retro desktop environment.
I'm no artist, so my game's primarily text-based, but I feel really good about the toy OS I added for visual/mechanical variety. Loved watching playtesters forget about the main goal to open and re-size windows for a minute. Also, 480x360 is great because it *feels* authentic and scales well
October 18, 2024 at 2:27 PM
I'm no artist, so my game's primarily text-based, but I feel really good about the toy OS I added for visual/mechanical variety. Loved watching playtesters forget about the main goal to open and re-size windows for a minute. Also, 480x360 is great because it *feels* authentic and scales well
Describing my game to new people is a challenge. It's first and foremost a story- and character-driven text adventure, but it plays more like a LucasArts-style point-and-click, and it also features an in-game computer with a faux-retro desktop interface.
Describing my game to new people is a challenge. It's first and foremost a story- and character-driven text adventure, but it plays more like a LucasArts-style point-and-click, and it also features an in-game computer with a faux-retro desktop interface.