Interested in SLAM and multi-device optimisation
https://rmurai.co.uk
As a purely monocular SLAM, it loses track when the camera’s view is obstructed, but as soon as the view is unblocked, it immediately relocalises and resumes mapping.
As a purely monocular SLAM, it loses track when the camera’s view is obstructed, but as soon as the view is unblocked, it immediately relocalises and resumes mapping.
By leveraging this 3D prior and making minimal assumptions on the camera model, we can handle dynamically changing zoom.
Efficient test-time optimisation and loop closure enable large-scale consistency.
By leveraging this 3D prior and making minimal assumptions on the camera model, we can handle dynamically changing zoom.
Efficient test-time optimisation and loop closure enable large-scale consistency.
Easy to use like DUSt3R/MASt3R, from an uncalibrated RGB video it recovers accurate, globally consistent poses & a dense map.
With @ericdexheimer.bsky.social* @ajdavison.bsky.social (*Equal Contribution)
Easy to use like DUSt3R/MASt3R, from an uncalibrated RGB video it recovers accurate, globally consistent poses & a dense map.
With @ericdexheimer.bsky.social* @ajdavison.bsky.social (*Equal Contribution)