Dan
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ritual.sh
Dan
@ritual.sh
Builds software for money
Builds games for fun
Tech / Music / Gaming

https://ritual.sh
Spent some time doing some housekeeping, moved some "temporary" files, setup a scene manager, game manager, and a main menu scene. Nothing very exciting, but all progress is progress. At some point I'll have to think of a name for this... #GameDev #IndieGame
July 3, 2025 at 2:00 PM
Trees got a bit bigger, feels a bit more like a forest now. They also get out of the way when they're blocking the player which makes life a bit easier. #GameDev #IndieGame
July 2, 2025 at 9:13 AM
The camp now actually gets given a spot during the map generation and I have the player spawning there... At some point I'll make it do something and be upgradable, eventually. When I stop just making environments and start making actual mechanics... #GameDev #IndieGame
June 29, 2025 at 1:19 PM
I added bushes and flowers that are both coloured based on the season this morning. Things are starting to feel a little more alive now... Next up is making paths. #GameDev #IndieGame
June 29, 2025 at 9:33 AM
I also took the chance to throw in what I needed for easy seasonable changes... One variable change gives me autumnal trees. #ScreenshotSaturday #IndieGame #GameDev
June 28, 2025 at 4:01 PM
Okay, so after a reasonable amount of thinking about it I have optimised the fps drops out of the tree updates. They flash "unstyled" - but you'll never see that at the regular zoom distance. #ScreenshotSaturday #IndieGame #GameDev
June 28, 2025 at 4:00 PM
Extremely early version of "biomes" - each cell starts with a temperature, moisture level and elevation. Trees prefer certain conditions and are weighted heavily against things they don't like. Also good example of my chunk loading at this zoom distance. Tree materials need work #GameDev #IndieGame
June 27, 2025 at 10:35 AM
So after spending 2 hours debugging a massive rabbit hole that was leaking memory all over the place (turned out to be my RNG class weirdly) - I have collisions on trees and a shoddy outline. Not sure why its offset, something to do with the camera. Sounds like tomorrows problem. #GameDev #IndieGame
June 26, 2025 at 5:32 PM
Random grass density ✔️
Random tree positioning ✔️
Chunks that spawn in and out and remember stuff ✔️

This is further than I expected to get. Guess it's time to actually start putting some of this to use. I definitely didn't think about just making a random tree generator too...

#GameDev #IndieGame
June 26, 2025 at 8:57 AM
Dynamic chunk loading... Greatly reduced range for demonstration purposes, but its mostly actually working. #GameDev #IndieDev #Godot
June 23, 2025 at 9:01 AM
Set up the scene a little more and added a night environment, and some flickering to the campfire. #ScreenshotSaturday #GameDev #Indie
June 21, 2025 at 8:55 AM
Day 1 one of getting back around to working on my own game again. Managed to import some models, and make a camp fire. Great start... #gamedev
June 20, 2025 at 2:20 PM