Dan
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ritual.sh
Dan
@ritual.sh
Builds software for money
Builds games for fun
Tech / Music / Gaming

https://ritual.sh
Obligatory fastfetch for new OS install... Windows is properly dead to me now, I don't have it on anything.
December 9, 2025 at 7:15 PM
Physical version of the romhack based on the old creepypasta… just in time for Halloween! #pokemon
October 29, 2025 at 11:11 AM
Today’s listen - cheers @eoghanhmusic.bsky.social
September 19, 2025 at 7:54 AM
Spent some time doing some housekeeping, moved some "temporary" files, setup a scene manager, game manager, and a main menu scene. Nothing very exciting, but all progress is progress. At some point I'll have to think of a name for this... #GameDev #IndieGame
July 3, 2025 at 2:00 PM
Trees got a bit bigger, feels a bit more like a forest now. They also get out of the way when they're blocking the player which makes life a bit easier. #GameDev #IndieGame
July 2, 2025 at 9:13 AM
The camp now actually gets given a spot during the map generation and I have the player spawning there... At some point I'll make it do something and be upgradable, eventually. When I stop just making environments and start making actual mechanics... #GameDev #IndieGame
June 29, 2025 at 1:19 PM
I added bushes and flowers that are both coloured based on the season this morning. Things are starting to feel a little more alive now... Next up is making paths. #GameDev #IndieGame
June 29, 2025 at 9:33 AM
I also took the chance to throw in what I needed for easy seasonable changes... One variable change gives me autumnal trees. #ScreenshotSaturday #IndieGame #GameDev
June 28, 2025 at 4:01 PM
Okay, so after a reasonable amount of thinking about it I have optimised the fps drops out of the tree updates. They flash "unstyled" - but you'll never see that at the regular zoom distance. #ScreenshotSaturday #IndieGame #GameDev
June 28, 2025 at 4:00 PM
I’ve been working on a system to tweak my tree colours dynamically for seasons, and to add slight variance. It currently performs quite (very) badly but it produces cool looking results. I have optimisation ideas. #ScreenshotSaturday #IndieGame #GameDev
June 28, 2025 at 12:49 PM
Extremely early version of "biomes" - each cell starts with a temperature, moisture level and elevation. Trees prefer certain conditions and are weighted heavily against things they don't like. Also good example of my chunk loading at this zoom distance. Tree materials need work #GameDev #IndieGame
June 27, 2025 at 10:35 AM
So after spending 2 hours debugging a massive rabbit hole that was leaking memory all over the place (turned out to be my RNG class weirdly) - I have collisions on trees and a shoddy outline. Not sure why its offset, something to do with the camera. Sounds like tomorrows problem. #GameDev #IndieGame
June 26, 2025 at 5:32 PM
Random grass density ✔️
Random tree positioning ✔️
Chunks that spawn in and out and remember stuff ✔️

This is further than I expected to get. Guess it's time to actually start putting some of this to use. I definitely didn't think about just making a random tree generator too...

#GameDev #IndieGame
June 26, 2025 at 8:57 AM
Was pretty tired last night, but manged to poke out a little more progress. There's dynamic vegetation density for chunks now. Zoomed far out to try and demonstrate the effect somewhat... Grass and trees! #GameDev #IndieGames #IndieDev
June 24, 2025 at 12:39 PM
Dynamic chunk loading... Greatly reduced range for demonstration purposes, but its mostly actually working. #GameDev #IndieDev #Godot
June 23, 2025 at 9:01 AM
Very early representation of my initial map generation… foliage density, paths, and oddly round pools. Each pixel is associated with a tile in the tile map and will be used to set its initial data… from there it’ll be up to the player how things develop. I need to add a river. #GameDev
June 22, 2025 at 6:02 AM
Set up the scene a little more and added a night environment, and some flickering to the campfire. #ScreenshotSaturday #GameDev #Indie
June 21, 2025 at 8:55 AM
Day 1 one of getting back around to working on my own game again. Managed to import some models, and make a camp fire. Great start... #gamedev
June 20, 2025 at 2:20 PM
Happy to say our first family #gaming session was a big success. Probably need a smaller controller for the 4 year old, her hands are a bit small for the stadia controller.
June 15, 2025 at 7:04 PM
Been waiting years for the kids to age into #minecraft - tomorrow we're going to play it together so had to get the accounts and machines all setup. Not sure how I'll fit in the 4th when the baby ages up, but this is a start!
June 13, 2025 at 9:39 AM