https://rishitdagli.com/
💻Code, Models, Data: coming soon
joint work with Donglai Xiang, Vismay Modi, Charles Loop, Clement Fuji Tsang, Anka He Chen, Anita Hu, Gavriel State, @diwlevin.bsky.social @shumash.bsky.social
💻Code, Models, Data: coming soon
joint work with Donglai Xiang, Vismay Modi, Charles Loop, Clement Fuji Tsang, Anka He Chen, Anita Hu, Gavriel State, @diwlevin.bsky.social @shumash.bsky.social
or run robots through an interactive world
or run robots through an interactive world
make a 3d gaussian splat environment interactive and run a robot through it, or
simulate dynamic 3D worlds with 101, 65, and 18 deformable Gaussian Splats with collisions
make a 3d gaussian splat environment interactive and run a robot through it, or
simulate dynamic 3D worlds with 101, 65, and 18 deformable Gaussian Splats with collisions
MatVAE’s training (see 📜paper for training details) also yields properties useful for many other problems.
MatVAE’s training (see 📜paper for training details) also yields properties useful for many other problems.
reliable high-quality training data is built by combining VLM with assets, parts, textures, material database
reliable high-quality training data is built by combining VLM with assets, parts, textures, material database
these are typically laboriously hand-crafted for every object with much trial-error
these are typically laboriously hand-crafted for every object with much trial-error
make a 3d gaussian splat environment interactive and run a robot through it, or
simulate dynamic 3D worlds with 101, 65, and 18 deformable Gaussian Splats with collisions
make a 3d gaussian splat environment interactive and run a robot through it, or
simulate dynamic 3D worlds with 101, 65, and 18 deformable Gaussian Splats with collisions
MatVAE’s training (see 📜paper for training details) also yields properties useful for many other problems.
MatVAE’s training (see 📜paper for training details) also yields properties useful for many other problems.
reliable high-quality training data is built by combining VLM with assets, parts, textures, material database
reliable high-quality training data is built by combining VLM with assets, parts, textures, material database
these are typically laboriously hand-crafted for every object with much trial-error
these are typically laboriously hand-crafted for every object with much trial-error