rishit dagli
rishit-dagli.bsky.social
rishit dagli
@rishit-dagli.bsky.social
cs, math junior UofT (on break) | research intern NVIDIA | looking for PhD position | interested in ai+vision | prev: Qualcomm AI Research

https://rishitdagli.com/
checkout 🌐project page for more results, experiments, and details: research.nvidia.com/labs/sil/pro...

💻Code, Models, Data: coming soon

joint work with Donglai Xiang, Vismay Modi, Charles Loop, Clement Fuji Tsang, Anka He Chen, Anita Hu, Gavriel State, @diwlevin.bsky.social @shumash.bsky.social
research.nvidia.com
October 30, 2025 at 4:23 PM
We can also use VoMP properties to build dynamic 3d scenes with meshes demonstrating stability under gravity (see 🌐project page for comparisons with other methods) and realistic interactions with a bowling ball

or run robots through an interactive world
October 30, 2025 at 4:23 PM
we can now build realistic dynamic 3D interactive worlds powered by VoMP properties:

make a 3d gaussian splat environment interactive and run a robot through it, or
simulate dynamic 3D worlds with 101, 65, and 18 deformable Gaussian Splats with collisions
October 30, 2025 at 4:23 PM
VoMP can hallucinate internal volumetric structures from external renders and voxels, capture thin details, and handle noise in 3D assets (see 📜paper for training details).

MatVAE’s training (see 📜paper for training details) also yields properties useful for many other problems.
October 30, 2025 at 4:23 PM
we train a latent space of physics properties, MatVAE. we train a Geometry Transformer that takes in mesh, splats, SDF, NeRF etc. and produces a per-voxel MatVAE latent

reliable high-quality training data is built by combining VLM with assets, parts, textures, material database
October 30, 2025 at 4:23 PM
using physical simulation for producing dynamic 3d scenes with rich realistic interaction relies on spatially-varying physically-based mechanical properties throughout the volume of the object

these are typically laboriously hand-crafted for every object with much trial-error
October 30, 2025 at 4:23 PM
we can now build realistic dynamic 3D interactive worlds powered by VoMP properties:

make a 3d gaussian splat environment interactive and run a robot through it, or
simulate dynamic 3D worlds with 101, 65, and 18 deformable Gaussian Splats with collisions
October 30, 2025 at 4:15 PM
VoMP can hallucinate internal volumetric structures from external renders and voxels, capture thin details, and handle noise in 3D assets (see 📜paper for training details).

MatVAE’s training (see 📜paper for training details) also yields properties useful for many other problems.
October 30, 2025 at 4:15 PM
we train a latent space of physics properties, MatVAE. we train a Geometry Transformer that takes in mesh, splats, SDF, NeRF etc. and produces a per-voxel MatVAE latent

reliable high-quality training data is built by combining VLM with assets, parts, textures, material database
October 30, 2025 at 4:15 PM
using physical simulation for producing dynamic 3d scenes with rich realistic interaction relies on spatially-varying physically-based mechanical properties throughout the volume of the object

these are typically laboriously hand-crafted for every object with much trial-error
October 30, 2025 at 4:15 PM