https://rishitdagli.com/
or run robots through an interactive world
or run robots through an interactive world
make a 3d gaussian splat environment interactive and run a robot through it, or
simulate dynamic 3D worlds with 101, 65, and 18 deformable Gaussian Splats with collisions
make a 3d gaussian splat environment interactive and run a robot through it, or
simulate dynamic 3D worlds with 101, 65, and 18 deformable Gaussian Splats with collisions
MatVAE’s training (see 📜paper for training details) also yields properties useful for many other problems.
MatVAE’s training (see 📜paper for training details) also yields properties useful for many other problems.
reliable high-quality training data is built by combining VLM with assets, parts, textures, material database
reliable high-quality training data is built by combining VLM with assets, parts, textures, material database
these are typically laboriously hand-crafted for every object with much trial-error
these are typically laboriously hand-crafted for every object with much trial-error
my NVIDIA internship project, VoMP, is the first feed-forward approach turning surface geometry into volumetric sim-ready assets with real-world materials.
🌐Project: research.nvidia.com/labs/sil/pro...
📜Paper: arxiv.org/abs/2510.22975
my NVIDIA internship project, VoMP, is the first feed-forward approach turning surface geometry into volumetric sim-ready assets with real-world materials.
🌐Project: research.nvidia.com/labs/sil/pro...
📜Paper: arxiv.org/abs/2510.22975
make a 3d gaussian splat environment interactive and run a robot through it, or
simulate dynamic 3D worlds with 101, 65, and 18 deformable Gaussian Splats with collisions
make a 3d gaussian splat environment interactive and run a robot through it, or
simulate dynamic 3D worlds with 101, 65, and 18 deformable Gaussian Splats with collisions
MatVAE’s training (see 📜paper for training details) also yields properties useful for many other problems.
MatVAE’s training (see 📜paper for training details) also yields properties useful for many other problems.
reliable high-quality training data is built by combining VLM with assets, parts, textures, material database
reliable high-quality training data is built by combining VLM with assets, parts, textures, material database
these are typically laboriously hand-crafted for every object with much trial-error
these are typically laboriously hand-crafted for every object with much trial-error