riordan (game developer)
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riordan.bsky.social
riordan (game developer)
@riordan.bsky.social
Making a fps game called Myriad in Brisbane, Australia
Tech art \\ Multiplayer \\ Godot
He/him
https://upakai.itch.io/
this is what success looks like for me
#GodotEngine #gamedev
October 15, 2025 at 2:19 PM
goofy active ragdoll bug
October 15, 2025 at 3:51 AM
wip combat preview in Myriad. multiple npc factions will roam the map with the same goal as the player and get into interesting little fights with each other and the player.
#gamedev #indiedev #psx
September 28, 2025 at 12:24 AM
July 15, 2025 at 8:49 AM
volumetric clouds are overrated (my gpu said no)
#godot #gamedev #techart

also pls join my discord and chit chat discord.gg/C86YdTWvQY
July 11, 2025 at 2:28 AM
I'm reverse engineering all the genshin impact rendering clues for #godot
id like give gooner game developers their flowers. this shit was hard.
July 8, 2025 at 12:20 PM
here are some pistol animations I made. The shading is designed to evoke dark comic book art styles. Hope you like, what do you think?

pls ignore the placeholder sound effects.
#godot #gamedev #techart
January 22, 2025 at 3:48 AM
Bike simulator is coming along nicely. This is all physics driven and the leaning really helps sell the feeling.

My bike model is based on a Honda Motocompo. It's cute as hell and I want one.

#gamedev #godot
December 10, 2024 at 12:07 AM
I've ported Nvidia Blast destruction to Godot!

I think this might actually be what red faction guerilla used 🤔

#godot #gamedev #techart
December 4, 2024 at 9:19 AM
Godot Tech Art Experiment #6: Physically simulated motorbike.

This is surprisingly hard! Wheels are basic spring simulation but keeping the bike upright is the challenge. I've used a PID controller to maintain balance.

#godot #gamedev #techart
November 24, 2024 at 10:02 PM
Godot Tech Art Experiment #5: Physically simulated structures.

This technique uses a stress network and BFS to detect when pieces are unsupported. (The end effect is a bug in the simulation lol)

#godot #gamedev #techart
November 23, 2024 at 7:04 AM