riordan (game developer)
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riordan.bsky.social
riordan (game developer)
@riordan.bsky.social
Making a fps game called Myriad in Brisbane, Australia
Tech art \\ Multiplayer \\ Godot
He/him
https://upakai.itch.io/
thank u so much for saying that. it’s taken me so long 🥹
October 15, 2025 at 2:54 PM
he’s scaring the hoes
October 15, 2025 at 4:38 AM
Thanks! Im a big fan of SWAT 4. Their environments give off the eerie night time feeling very well.
October 3, 2025 at 6:59 AM
i think so. it’s also an option to just not hire them… might be best for a stealth strategy 😅
September 28, 2025 at 6:58 AM
initially they will be a dumbass but my goal is eventually you can command them and save them 🥹 i love saving the marines in halo games
September 28, 2025 at 6:55 AM
i want to focus on replayable ai and builds that modify playstyle between stealth and the offensive. i’m most excited about being able to hire and train an ai companion. it’s like your lil gang vs the ai gangs lol
September 28, 2025 at 6:50 AM
u r TOO sweet <3
September 11, 2025 at 11:31 PM
2) The modularity also solves another problem which is lightmap texel density. Might just be a godot thing but the larger the mesh, the harder it seems to fit into the lightmap texture atlas without leaks. So this method actually greatly reduces lightmap leaks.
September 11, 2025 at 11:02 PM
1) I use to believe this is a waste of tris but tris are very cheap actually, textures are often the bottleneck of rendering.
September 11, 2025 at 11:02 PM
Yes thats correct. Its a modular design because I constantly need to refactor for gameplay. I have 2 reasons I'm not concerned:
September 11, 2025 at 11:02 PM
maybe a little cosmetic stuff like glass and props. not the structure itself
September 11, 2025 at 4:37 AM
i’m trying to make it feel somewhat immersive 😅 i got little air vents to crawl around in also
September 10, 2025 at 11:35 PM