Ribbeats
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ribbeats.bsky.social
Ribbeats
@ribbeats.bsky.social
Developer behind upcoming PF2E roguelike, made with Godot 4!
#indiedev #pathfinder2e #gamedev #godot
Maybe you can add a toggle to the game to go between original and "bootleg" versions! Slay the Spire has a feature like that and its a lot of fun (you need to beat the game to unlock it I think though)
November 14, 2025 at 2:51 PM
Not sure yet, but I'd love for it to support it! I'm more focused on getting the game working at all at the moment.
November 9, 2025 at 6:37 AM
There isn't any shading in the new version, maybe that's why? The line art is a lot better imo
November 2, 2025 at 5:52 AM
Impressive! Any plans for the project? Art is super cute already!
October 28, 2025 at 1:44 AM
Are there any features of C# you miss? Main one for me might be something interface-like.
October 17, 2025 at 4:52 AM
What's the intent behind the raids? XP and loot? Pressure to get them to move faster?
October 8, 2025 at 9:22 AM
What the heck, this looks so good! Really digging the artstyle so far, and the combat looks tight! Looking forward to seeing more!
September 13, 2025 at 5:52 AM
With an editor script! You can make your own control nodes and add them to the inspector, check out this documentation! docs.godotengine.org/en/stable/tu...
Inspector plugins
The inspector dock allows you to create custom widgets to edit properties through plugins. This can be beneficial when working with custom datatypes and resources, although you can use the feature ...
docs.godotengine.org
September 6, 2025 at 10:58 PM
The vfx looks great, super clear that's it's lit or not which is great.

May I ask what the burn dice does? I'm intrigued!
August 5, 2025 at 11:57 AM
Thank you so much! Looking forward to seeing more of your game, good luck!!!
July 20, 2025 at 10:54 PM
This looks so good! How long has it been in the works for?
July 19, 2025 at 1:54 AM
This looks so good! The effect is simple but it goes a long way selling the spell, very nice!
July 15, 2025 at 1:39 PM
Thanks! Getting it to sync for multiplayer made it even more annoying somehow.
June 8, 2025 at 8:07 PM