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So now, if you grab an object, it properly collides and stops with objects and can push objects.
So now, if you grab an object, it properly collides and stops with objects and can push objects.
A candle can ignite other candles and if you walk too fast, the candle will turn off.
#Godot #GodotEngine #VR
A candle can ignite other candles and if you walk too fast, the candle will turn off.
#Godot #GodotEngine #VR
One, I added a button that can be physically pressed.
Second I added Sockets or Slots, where objects can be attached to.
#GodotEngine
One, I added a button that can be physically pressed.
Second I added Sockets or Slots, where objects can be attached to.
#GodotEngine
This is already working over network and can easily be tested without VR as seen here.
Yes, physics are not properly working, but thats fine tuning. :D
This is already working over network and can easily be tested without VR as seen here.
Yes, physics are not properly working, but thats fine tuning. :D