André - Rhine Games
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rhinegames.com
André - Rhine Games
@rhinegames.com
Founder of Rhine Games working on VR Games and VR Escape Rooms.
Join Discord: http://discord.gg/uhVZhaRXkN

Or view my website: https://rhinegames.com/
Just today started working on a more physics related puzzle, and my implementation did not account for physics much yet.
So now, if you grab an object, it properly collides and stops with objects and can push objects.
July 19, 2025 at 3:03 PM
I started working on the first game mechanics after setting up all the systems.
A candle can ignite other candles and if you walk too fast, the candle will turn off.

#Godot #GodotEngine #VR
July 12, 2025 at 4:26 PM
Two new things.
One, I added a button that can be physically pressed.
Second I added Sockets or Slots, where objects can be attached to.

#GodotEngine
June 21, 2025 at 6:12 PM
Zero code change - Doors, Lever and Cranks work the same, hence they are also already supported!

#godot
June 19, 2025 at 5:30 PM
My door mechanic is working, so now you can open them with your hands easily!

#GodotEngine #VR
June 16, 2025 at 8:06 PM
Made a drawer with #godot for my VR project.
This is already working over network and can easily be tested without VR as seen here.
Yes, physics are not properly working, but thats fine tuning. :D
June 9, 2025 at 5:52 PM