Picolé de Nuvola Azul
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renanruan.bsky.social
Picolé de Nuvola Azul
@renanruan.bsky.social
[Day 63] Visual update on the doors and their panels. Now they are much clear. Changed the ground color to make it distinguishible from the walls (does that word exists?)
January 24, 2025 at 1:44 AM
[Day 62] Second type of enemy added!! Now I just need to create a test level with all the assets it will be ready to be uploaded to itch!!!
January 22, 2025 at 7:41 PM
[Day 60] Finish the HUD and the scenes transition. Really liked what I did, don't think I'm gonna need to change anything later.
January 20, 2025 at 9:57 PM
[Day 55] I'm finally back!!! One month of hiatus duo to my master degree presentation 🧐. Used some of the free time to create a HUD for the game. Still need to get the colors right.
January 15, 2025 at 5:49 PM
[Day 20] After a little break for the CCXP, I added the invulnerability effect after taking damage. Also, created a simple screen for victory and defeat.
December 11, 2024 at 3:26 AM
[Day 13 - 14] Started to work in the game hud. It's showing the player bullet count and the level time progress.
December 4, 2024 at 11:57 PM
[Day 11 - 12] Created interactable terminals that can need to be fixed periodically. The plan is to make one of the big features of the game, where the player needs to keep them running while fighting enemys. Also added the reload button, so the player can reload whenever possible.
December 3, 2024 at 11:29 PM
Thinking about how can I improve the doors sprite. I think is to similar to the walls' sprite #gamedev #notanartist
December 1, 2024 at 1:19 AM
[Day 9-10] Completing the interaction system. The player can now open and close doors!
December 1, 2024 at 1:15 AM
[Day 8] Initial battle system almost done. Player and enemy can shot each other, cause damage and use shield. Made the first enemy death animation, but the player is still imortal.
November 28, 2024 at 2:59 AM