Aidan DB
reidar7.bsky.social
Aidan DB
@reidar7.bsky.social
Those models all look amazing! Whether or not you managed to get everything done on time, it looks like you have a super good base, and what you have already looks really vibrant and fun to explore. The time crunch can be real sometimes, but as PanCayk said, you can continue working on it later too.
June 13, 2025 at 4:49 AM
Another small but helpful detail I added was little landmarks throughout each level to help the player keep track of where they are and where they have already been. This detail becomes essential for navigation once I added the darkness as well, as it's harder to tell where you've been.
June 13, 2025 at 4:30 AM
That is a hard decision to make, but I love the pixel look! It fits super well and gives your title screen (a game) a nice, distinct look. At first glance, I gravitated to the front of the left, and I think I like that one a little bit better, if that helps you come to a decision, but both fit well!
June 3, 2025 at 6:58 AM
I've also downloaded the asset pack I plan to use to create my final ending level and begun working on it as well. This level will have the player finally escape from the maze and into a color world of green trees and grass, both creating a nice color contrast and giving a breath of fresh air.
June 3, 2025 at 6:56 AM
Now that I have all my core mechanics working, the main thing I have left to do is finish up my levels and then add details to them to make them a little bit easier to navigate for the players. As right now, the mostly bare pathways make it a bit confusing, which is admittedly partly intended.
June 3, 2025 at 6:50 AM
That's a super cool itch page! Definitely something I need to get around to doing at some point. Seems to have a pretty cohesive theme that matches well with the style of your current project. The models for which also look super cool, especially since I know you made them yourself.
May 28, 2025 at 8:42 AM
Last but certainly not least, I managed to get my thread to reset the player! I had to do a workaround where I made a separate entity that follows the player at the same speed as the thread, giving the appearance that it's the thread itself. I've attached a little square to help with testing.
May 28, 2025 at 8:41 AM
The transition between levels is also working as intended, with each end of the maze being marked by a stone with a blue rune on it, indicating that this is where the player needs to go. Once I finished creating all the levels I'll be able to successfully connect them together.
May 28, 2025 at 8:34 AM
I love the little pixel face you've drawn for your character! And it sounds like you plan to animate it, which will be super cool once you get it working. As someone who isn't great at drawing of any sort, I think that the fact you'll have an original character in your game is awesome.
May 20, 2025 at 7:45 AM
I've made a very basic maze for the sake of the alpha and to get a feel for what my greater project will look like. This was just a small test map to make sure I could actually create an aesthetically nice maze using the assets I downloaded thus far.
May 20, 2025 at 7:43 AM
Now I've got the red trail working, which will act as the thread the player leaves behind them to help them escape the maze, but that also acts as a sort of timer, as the player can't let the thread run out. The longer the thread gets, the darker and darker the older parts become.
May 20, 2025 at 4:55 AM
Even though there isn't much to see in this screenshot, I am intrigued by the idea and what the premise of this game is, considering the limited number of bullets you have! Can't wait to test it out tomorrow and find out the endings, even if there may not have been as many as you would have wanted.
May 13, 2025 at 6:59 AM
I've just about finished Crisis Crossing, and only need to at the start menu and end screen now which shouldn't take too long. I believe I may have accidently created Kaizo Frogger, so I am interested in seeing what everyone else thinks of it!
May 13, 2025 at 6:37 AM
At first, I was dreading the number of different car scripts I would have to make, but then I realized if I made the variables public, I could just change the variables for each different car and use the same code! It took me a while to reach that conclusion, and it made the process much faster.
May 13, 2025 at 6:02 AM
The last game I played was BECOME A GREAT ARTIST IN JUST 10 SECONDS. It seems to be that game provides you with a keyboard on the screen, and each key has a different wired affect on the image on the left of the screen. There is also a lot of sound affects.

#SmallGameStudioArcade3
May 6, 2025 at 6:48 PM
Next up is Lian with Iyliyah, which is a self proclaimed two player game about love. The mechanics are super interesting and seem to involve staying close to the other player. We couldn’t figure out how to get very far before dying however.

#SmallGameStudioArcade3
May 6, 2025 at 6:43 PM
Enosh and I played Silibant Snakelikes next, and I tried the Shadow of the Colossus which was very frustrating as a snakelike. I was only able to get a couple of the box before I lost to the giant. Enosh tried the Papers Please version.

#SmallGameStudioArcade3
May 6, 2025 at 6:36 PM
The next game was Freedom Bridge with Jade, which is an illusion to the real bridge of the same name that goes between North and South Korea. The game helps illustrate the tragedy of the bridge and how no is able to actually freely cross it.

#SmallGameStudioArcade3
May 6, 2025 at 6:31 PM
Next up is Passage with Allie, which at first was a little confusing but we eventually figured out that time is passing as you walk through your life, eventually reaching the end of your life. The distortion effect on the future and then your past is super interesting.

#SmallGameStudioArcade3
May 6, 2025 at 6:26 PM