Tad Cordle
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rbdjellyfish.bsky.social
Tad Cordle
@rbdjellyfish.bsky.social
Gameplay code @mediamolecule; puzzle game designer (A Little Perspective, Sensorium); washed LBP speedrunner http://twitch.tv/rbdjellyfish

#indiegames #gamedev
Nah, this game is a lot more niche - I wouldn't have a problem leaving a negative review on a game with as much popularity as Blue Prince.

(That said, I have issues with Blue Prince as well, but for more forgivable, understandable reasons 😄)
November 12, 2025 at 3:34 AM
Monkey Island did not come out this year :D
November 11, 2025 at 7:04 PM
I'm not sure how to end this thread but I feel a bit better typing it out. Sorry for rambling, I'm just going to try not think too deeply about it and keep pursuing what I think makes my game interesting. Even if it ends up being aimed at a small, pedantic minority.
November 11, 2025 at 4:24 AM
I think it also bothers me because everyone's reactions to this game makes me feel disconnected. I'm doing my best with my game, but dislike this other game in a similar genre. But people love this other game. So, if we follow this logically... yeah.
November 11, 2025 at 4:24 AM
I think the reason this bothers me so much is because people just don't seem to notice or feel or care about this missing "why". That hits me at my core because it runs counter to why I want to make games. I want to inspire people in a very real way.
November 11, 2025 at 4:24 AM
Rule discovery isn't exciting because you're uncovering weird edge cases, it's exciting because you're uncovering some hidden truth that was always there. That's at least why it's exciting to me. I don't feel that at all with this game; I just find myself constantly asking "why?"
November 11, 2025 at 4:24 AM
Discovery in Stephen's Sausage Roll feels the same. Nothing fundamentally changes, every discovery is a natural consequence of the moveset, enabled by nothing more than small twists in the level geometry.
November 11, 2025 at 4:24 AM
The best rule discovery games are so because the consequences you discover appear so naturally. Every Baba Is You discovery feels like, "oh of course that would happen if I arranged the words that way". It was always there, and not just because it was programmed that way.
November 11, 2025 at 4:23 AM
It's full of mechanics that lead to whacky discoverable interactions, but those mechanics are so arbitrary that I feel like I'm not actually discovering anything. It's the same feeling as playing a backyard game with a 4 year old who's making up rules on the spot. Complexity for complexity's sake.
November 11, 2025 at 4:23 AM
It's not even that I disagree with the reviews; the game is snappy, the level design is impressive. But the game is missing something, some holistic theme, some reason for the game to exist aside from "because the dev made it". When I play it, this makes me unmotivated and dissatisfied.
November 11, 2025 at 4:23 AM
Reposted by Tad Cordle
I've not been consistent with sharing progress lately, half due to avoiding spoilers, half due to introverted laziness. Maybe some day I will post cool clips again.
October 30, 2025 at 4:37 AM
I've not been consistent with sharing progress lately, half due to avoiding spoilers, half due to introverted laziness. Maybe some day I will post cool clips again.
October 30, 2025 at 4:37 AM
Might not follow through this time, the idea I have in my head probably won't work in practice...
October 12, 2025 at 4:46 AM
I remember beginning to setup an EGS page for Sensorium a little while ago, hitting a minor roadblock, realizing it would probably reach about 1% of the people it did on steam, and gave up
October 8, 2025 at 8:34 PM
I would have believed it to actually be impossible (and that being the point) if I hadn't seen people online had beaten it already
September 29, 2025 at 8:07 PM