Rats with Wings
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rats-with-wings.bsky.social
Rats with Wings
@rats-with-wings.bsky.social
We’re a tiny game studio making ESCAPE VELOCITY, an explosive First-Person Puzzler!

Website: https://rats-with-wings.com
Heya! Been working on game stuff when I'm not struggling to get my medication. Anyhow, here's what I'm working on now!

It's that purpleish wedge in the bottom center of the map. It's kinda the companion cube for our game.

I also built a ziggurat to test it out on
October 15, 2025 at 11:30 PM
this party's getting CRAZY

#gamedev #EscapeVelocity #indie
September 12, 2025 at 5:18 PM
do you like launches? today we got launches

#gamedev #EscapeVelocity #indie
September 4, 2025 at 4:49 PM
Working on something new: making the bomb better visually match how it's responding to the bomb-rope.

Normally (orange mode) the bomb explodes. If it lands near a bomb-rope, it acts different: it doesn't explode. Instead, it starts a chain reaction in the bomb-rope.

Here's how that looks: (WIP)
August 25, 2025 at 10:19 PM
The other theme of this level is racing a bomb-rope, which is a lot of fun. Sometimes you'll clear a corner and see the rope ahead of you and think "oh shit I'm late" but with some speed you can usually catch up again
August 22, 2025 at 5:14 PM
There's some cool stuff you can do with the Starter. For example, check out this bomb-surfing!

Also visible in the clip is a bit of bomb-climbing, which is essential to this map and another bit of code I'm pretty proud of.
August 22, 2025 at 5:14 PM
So what is Wasteland?
For one thing, it's fucking HUGE. I think it's the biggest zone I've made yet. And there's a good reason for that! The theme here is using the Starter as a movement tool as well as a bomb-clearer. Lots of catapulting yourself around the map.
August 22, 2025 at 5:14 PM
Wasteland is the first of 3 post-tutorial zones, each unlocking one portion of the finale. Each zone is themed (Wasteland, Docks, and Executive Zone) and encourages players to interact with the game in different ways.

Wasteland is my favorite of the 3, because it's a lot of movement tech.
August 22, 2025 at 5:14 PM
Want a puzzle game like Portal and Talos Principle, with the aesthetics of Halo? Check out our Kickstarter!

www.kickstarter.com/projects/rat...

#demo #puzzle #gamedev #indie #kickstarter
June 11, 2025 at 6:58 PM
Finally, we have capsule art, thanks to the wonderful @foxfaer.com !! They did great work making Gerund (the ant) look great and also really selling the environment!

#gamedev #steamnextfest #capsuleart #indiedev #capsuleart
May 19, 2025 at 7:05 PM
Made some posters to decorate walls in Escape Velocity! Also because testing feedback indicated we needed to "Ant it up". They look flat because there's a generic "poster multi" in their material that applies folds, wear, and stains ingame (the third image is that "multi")
May 19, 2025 at 6:55 PM
Working on UI stuff this week! It's a HUGE difference.
here's a WIP of a few menus, with before/after shots.
February 12, 2025 at 6:34 PM
hm. that's...not right. #gamedev #turningandturning
January 23, 2025 at 6:39 PM
Spent last week replacing the kinda awkward arrow arrays with a single laser-like arc. The results look neat! Also a lot cleaner for building levels and puzzles.
January 21, 2025 at 12:39 AM
I don't often take pics of the greyboxing for levels since, y'know, it's supposed to be replaced later. But for this last round of maps I figured I'd take at least one before/after shot. Here's level...11? I think? of the tutorial-- Shooting Gallery.

#gamedev #indiegamedev #escapeVelocity #antGame
January 10, 2025 at 6:50 PM
sometimes gamedev just looks plain bad. building a laser pointer and just had to admire how "work in progress" this looks. I love how test maps look and now I see how they end up like they do...
October 24, 2024 at 11:05 PM
let's try that again.

Our first sketch for an Escape Velocity game icon was a little...dated. The current one fits much better in the steam library, even if it's a bit less colorful
October 15, 2024 at 4:26 PM
this didn't make the cut for a game icon but it'd be great for a mid-90's downport
October 15, 2024 at 4:20 PM
Since Bluesky now has video: Announcing Escape Velocity! An explosive first-person puzzler about blasting your way out of a bad situation. Coming mid-2025.

Wishlist it today! store.steampowered.com/app/3210690/...

#gamedev
September 18, 2024 at 4:16 PM
fun fact: the temporary model for our auto-cannon was the beam tower from halo 1. it works real well as a giant tech cannon

The current model is much simpler, but fits in the setting and physically into places a lot better. Plus I won't be sued over it
September 16, 2024 at 4:54 PM
We're currently between passes as we announce the game. Some of the stuff we haven't done a second pass on yet is...a bit rough. Here's a sample. I'm not sharing most of the greyboxing but I still find this bit mildly amusing
September 10, 2024 at 8:29 PM
Here's a feature that didn't make the announcement video.

We got working terminals! They didn't make the cut for the video for several reasons-- mainly, they're not "bombastic", and they're still placeholder models. But they're in! And I'm real proud of the code behind them. 100% blueprints
September 10, 2024 at 8:24 PM
First tidbit:
This poor game's got through 3 names.
The project name is Warthog Jump, inspired by warthog launching in Halo.
Obviously we couldn't keep that name so we eventually came up with Moonshot.
And then, just before announcement, some other team took Moonshot. So now we're Escape Velocity
September 10, 2024 at 5:58 PM