Website: https://rats-with-wings.com
It's that purpleish wedge in the bottom center of the map. It's kinda the companion cube for our game.
I also built a ziggurat to test it out on
It's that purpleish wedge in the bottom center of the map. It's kinda the companion cube for our game.
I also built a ziggurat to test it out on
Normally (orange mode) the bomb explodes. If it lands near a bomb-rope, it acts different: it doesn't explode. Instead, it starts a chain reaction in the bomb-rope.
Here's how that looks: (WIP)
Normally (orange mode) the bomb explodes. If it lands near a bomb-rope, it acts different: it doesn't explode. Instead, it starts a chain reaction in the bomb-rope.
Here's how that looks: (WIP)
Also visible in the clip is a bit of bomb-climbing, which is essential to this map and another bit of code I'm pretty proud of.
Also visible in the clip is a bit of bomb-climbing, which is essential to this map and another bit of code I'm pretty proud of.
For one thing, it's fucking HUGE. I think it's the biggest zone I've made yet. And there's a good reason for that! The theme here is using the Starter as a movement tool as well as a bomb-clearer. Lots of catapulting yourself around the map.
For one thing, it's fucking HUGE. I think it's the biggest zone I've made yet. And there's a good reason for that! The theme here is using the Starter as a movement tool as well as a bomb-clearer. Lots of catapulting yourself around the map.
Wasteland is my favorite of the 3, because it's a lot of movement tech.
Wasteland is my favorite of the 3, because it's a lot of movement tech.
www.kickstarter.com/projects/rat...
#demo #puzzle #gamedev #indie #kickstarter
www.kickstarter.com/projects/rat...
#demo #puzzle #gamedev #indie #kickstarter
#gamedev #steamnextfest #capsuleart #indiedev #capsuleart
#gamedev #steamnextfest #capsuleart #indiedev #capsuleart
here's a WIP of a few menus, with before/after shots.
here's a WIP of a few menus, with before/after shots.
#gamedev #indiegamedev #escapeVelocity #antGame
#gamedev #indiegamedev #escapeVelocity #antGame
Our first sketch for an Escape Velocity game icon was a little...dated. The current one fits much better in the steam library, even if it's a bit less colorful
Our first sketch for an Escape Velocity game icon was a little...dated. The current one fits much better in the steam library, even if it's a bit less colorful
Wishlist it today! store.steampowered.com/app/3210690/...
#gamedev
Wishlist it today! store.steampowered.com/app/3210690/...
#gamedev
The current model is much simpler, but fits in the setting and physically into places a lot better. Plus I won't be sued over it
The current model is much simpler, but fits in the setting and physically into places a lot better. Plus I won't be sued over it
We got working terminals! They didn't make the cut for the video for several reasons-- mainly, they're not "bombastic", and they're still placeholder models. But they're in! And I'm real proud of the code behind them. 100% blueprints
We got working terminals! They didn't make the cut for the video for several reasons-- mainly, they're not "bombastic", and they're still placeholder models. But they're in! And I'm real proud of the code behind them. 100% blueprints
This poor game's got through 3 names.
The project name is Warthog Jump, inspired by warthog launching in Halo.
Obviously we couldn't keep that name so we eventually came up with Moonshot.
And then, just before announcement, some other team took Moonshot. So now we're Escape Velocity
This poor game's got through 3 names.
The project name is Warthog Jump, inspired by warthog launching in Halo.
Obviously we couldn't keep that name so we eventually came up with Moonshot.
And then, just before announcement, some other team took Moonshot. So now we're Escape Velocity