Rats with Wings
banner
rats-with-wings.bsky.social
Rats with Wings
@rats-with-wings.bsky.social
We’re a tiny game studio making ESCAPE VELOCITY, an explosive First-Person Puzzler!

Website: https://rats-with-wings.com
Heya! Been working on game stuff when I'm not struggling to get my medication. Anyhow, here's what I'm working on now!

It's that purpleish wedge in the bottom center of the map. It's kinda the companion cube for our game.

I also built a ziggurat to test it out on
October 15, 2025 at 11:30 PM
we're adding sprinting and zooming in to the game this week! no pictures because it's still a heavy work in progress
September 18, 2025 at 3:37 PM
Update 4! "Docks" update. Grab mechanics are improved, Purple is in, saves are invisibly different.

Patch notes are on Escape Velocity's Steam page: store.steampowered.com/app/3210690/...
Escape Velocity on Steam
An explosive first-person puzzler!
store.steampowered.com
September 12, 2025 at 5:27 PM
do you like launches? today we got launches

#gamedev #EscapeVelocity #indie
September 4, 2025 at 4:49 PM
Working on something new: making the bomb better visually match how it's responding to the bomb-rope.

Normally (orange mode) the bomb explodes. If it lands near a bomb-rope, it acts different: it doesn't explode. Instead, it starts a chain reaction in the bomb-rope.

Here's how that looks: (WIP)
August 25, 2025 at 10:19 PM
KICKSTARTER BACKERS AT THE $100 TIER: CHECK YOUR EMAIL! There's a survey to fill for me to design posters off of
August 22, 2025 at 7:56 PM
If you have Escape Velocity installed, you may have noticed it had an update yesterday! On the steam page (and on @itzu.bsky.social) I also posted some patch notes: steamcommunity.com/app/3210690/...

Anyhow, there's more behind the scenes than just what's in the notes! Let's talk about Wasteland.
Update 3: "Wasteland" update! :: Escape Velocity General Discussions
Been working on the "wasteland" maps this week so that's what I've called it, even though the wasteland maps aren't in this build...anyhow. Some quality-of-life stuff changed while making new maps for...
steamcommunity.com
August 22, 2025 at 5:14 PM
Want a puzzle game like Portal and Talos Principle, with the aesthetics of Halo? Check out our Kickstarter!

www.kickstarter.com/projects/rat...

#demo #puzzle #gamedev #indie #kickstarter
June 11, 2025 at 6:58 PM
Finally, we have capsule art, thanks to the wonderful @foxfaer.com !! They did great work making Gerund (the ant) look great and also really selling the environment!

#gamedev #steamnextfest #capsuleart #indiedev #capsuleart
May 19, 2025 at 7:05 PM
Made some posters to decorate walls in Escape Velocity! Also because testing feedback indicated we needed to "Ant it up". They look flat because there's a generic "poster multi" in their material that applies folds, wear, and stains ingame (the third image is that "multi")
May 19, 2025 at 6:55 PM
Working on UI stuff this week! It's a HUGE difference.
here's a WIP of a few menus, with before/after shots.
February 12, 2025 at 6:34 PM
hm. that's...not right. #gamedev #turningandturning
January 23, 2025 at 6:39 PM
Spent last week replacing the kinda awkward arrow arrays with a single laser-like arc. The results look neat! Also a lot cleaner for building levels and puzzles.
January 21, 2025 at 12:39 AM
I don't often take pics of the greyboxing for levels since, y'know, it's supposed to be replaced later. But for this last round of maps I figured I'd take at least one before/after shot. Here's level...11? I think? of the tutorial-- Shooting Gallery.

#gamedev #indiegamedev #escapeVelocity #antGame
January 10, 2025 at 6:50 PM
sometimes gamedev just looks plain bad. building a laser pointer and just had to admire how "work in progress" this looks. I love how test maps look and now I see how they end up like they do...
October 24, 2024 at 11:05 PM
let's try that again.

Our first sketch for an Escape Velocity game icon was a little...dated. The current one fits much better in the steam library, even if it's a bit less colorful
October 15, 2024 at 4:26 PM
this didn't make the cut for a game icon but it'd be great for a mid-90's downport
October 15, 2024 at 4:20 PM
Escape Velocity, as it currently exists, is split into 4 map files. This represents the tutorial/demo levels-- after the demo is out, I'll be building the next several levels to represent the rest of the game.

As of today I'm finally working on polishing up the 4th map file! yay
September 30, 2024 at 4:19 PM
Since Bluesky now has video: Announcing Escape Velocity! An explosive first-person puzzler about blasting your way out of a bad situation. Coming mid-2025.

Wishlist it today! store.steampowered.com/app/3210690/...

#gamedev
September 18, 2024 at 4:16 PM
fun fact: the temporary model for our auto-cannon was the beam tower from halo 1. it works real well as a giant tech cannon

The current model is much simpler, but fits in the setting and physically into places a lot better. Plus I won't be sued over it
September 16, 2024 at 4:54 PM
Hi everyone! Itzu here. Gonna be sharing random trivia about the game and some WIP things that weren't ready for the announcement trailer. Hopefully it'll give you all a better understanding of what the finished product will be like

updates won't be immediate, I gotta get images and stuff
September 10, 2024 at 5:46 PM