DnD, TTRPGs, Smash Bros, BG3, FE3H, hobbyist producer.
This bonus isn't amazing, but increases their chances of success by 5%; and this also stacks with advantage for higher chances.
This bonus isn't amazing, but increases their chances of success by 5%; and this also stacks with advantage for higher chances.
Maybe turn skip mechanics aren't actually that fun and players would like control of their characters and to not lose several turns in a row.
If your players are frustrated because of turn skip mechanics, maybe it's because it's fundamentally bad game design.
Maybe turn skip mechanics aren't actually that fun and players would like control of their characters and to not lose several turns in a row.
If your players are frustrated because of turn skip mechanics, maybe it's because it's fundamentally bad game design.
"What the DM can do, the players can do" makes way more sense because characters learn tricks.
"What the DM can do, the players can do" makes way more sense because characters learn tricks.
Chances are if everyone thinks your ruling is dumb, your ruling MIGHT, in fact, be dumb.
The DM does not weild absolute authority, nor should they. Communicate with eachother.
Chances are if everyone thinks your ruling is dumb, your ruling MIGHT, in fact, be dumb.
The DM does not weild absolute authority, nor should they. Communicate with eachother.