The primary feature of the week was pathfinding and some swans to test it out. Pathing can optionally be limited to ocean or land.
Music by: linktr.ee/Riverstream....
#gamedev #IndieGameDev #indiegame #proceduralgeneration
The primary feature of the week was pathfinding and some swans to test it out. Pathing can optionally be limited to ocean or land.
Music by: linktr.ee/Riverstream....
#gamedev #IndieGameDev #indiegame #proceduralgeneration
#indiegamedev #indiegames
#proceduralgeneration #unity
#indiegame #gamedev
#indiegamedev #indiegames
#proceduralgeneration #unity
#indiegame #gamedev
#indiegamedev
#indiegamedev
Play it here: ragnil.itch.io/pasture-punks
Play it here: ragnil.itch.io/pasture-punks
#indiegamedev
#indiegamedev
#indiegamedev
#indiegamedev
The idea was to use the horizontal movement of the celestial bodies as progress indicators.
Here is a version with the sun following the same horizontal path. But i don't like the sprites to be back lit during the day.
The idea was to use the horizontal movement of the celestial bodies as progress indicators.
Here is a version with the sun following the same horizontal path. But i don't like the sprites to be back lit during the day.
#indiegamedev #pixelart #gamedev
#indiegamedev #pixelart #gamedev