Inspired by childhood memories, this sticker captures the thrill of owning your first pocket knife — like an Opinel that felt like pure treasure. We’d carry it on forest hikes or urban adventures, as if it held a piece of magic.
Inspired by childhood memories, this sticker captures the thrill of owning your first pocket knife — like an Opinel that felt like pure treasure. We’d carry it on forest hikes or urban adventures, as if it held a piece of magic.
This one lets you smash a funerary urn at the perfect moment to trigger its power:
Instant revival if your HP hits zero.
Any ideas for a cool name or visual for this sticker?
#IndieDev #GameDev #Roguelite #PixelArt
This one lets you smash a funerary urn at the perfect moment to trigger its power:
Instant revival if your HP hits zero.
Any ideas for a cool name or visual for this sticker?
#IndieDev #GameDev #Roguelite #PixelArt
You can now enter & exit stores with a bit of style.
Next step: display prices and make items actually buyable 🫙🫙🫙🫙
#IndieDev #GameDev #PixelArt #Roguelite #deltarune #earthbound
You can now enter & exit stores with a bit of style.
Next step: display prices and make items actually buyable 🫙🫙🫙🫙
#IndieDev #GameDev #PixelArt #Roguelite #deltarune #earthbound
Where do they lead?
Well… you'll need a valid ticket to find out. 🎫
Just one more reason to check every corner 👀
#IndieDev #GameDev #Roguelite
Where do they lead?
Well… you'll need a valid ticket to find out. 🎫
Just one more reason to check every corner 👀
#IndieDev #GameDev #Roguelite
Hopefully the rest of the mechanics go faster...
Can’t wait to start drawing actual sprites instead of placeholders!
#IndieDev #GameDev #PixelArt #Roguelite #deltarune #earthbound #backrooms
Hopefully the rest of the mechanics go faster...
Can’t wait to start drawing actual sprites instead of placeholders!
#IndieDev #GameDev #PixelArt #Roguelite #deltarune #earthbound #backrooms
If all goes well, it should be up and running by the weekend 🤞
You’ll be able to spend your coins on boosters, stickers, keys… maybe even something mysterious 👀
#IndieDev #GameDev #Roguelite #PixelArt
If all goes well, it should be up and running by the weekend 🤞
You’ll be able to spend your coins on boosters, stickers, keys… maybe even something mysterious 👀
#IndieDev #GameDev #Roguelite #PixelArt
But I’m torn between two options:
🥡 A restaurant – the only way to heal during a run
💳 A shop – to buy boosters, stickers, keys, etc.
Which one would you rather see first? 👀
#screenshotsaturday
But I’m torn between two options:
🥡 A restaurant – the only way to heal during a run
💳 A shop – to buy boosters, stickers, keys, etc.
Which one would you rather see first? 👀
#screenshotsaturday
It’s still very early, but I want the whole thing to feel juicy, even the menus.
More details here 👇
tryton.itch.io/leak/devlog/...
#IndieDev #GameDev #Roguelite #Devlog
It’s still very early, but I want the whole thing to feel juicy, even the menus.
More details here 👇
tryton.itch.io/leak/devlog/...
#IndieDev #GameDev #Roguelite #Devlog
This week I'm finally integrating the new juicy animation when opening boosters — and while I'm at it, I'm adding small animations to stickers... and even the cursor ✨
Tiny polish, big vibes.
#IndieDev #PixelArt #Roguelite #UX #GamedevJuice
This week I'm finally integrating the new juicy animation when opening boosters — and while I'm at it, I'm adding small animations to stickers... and even the cursor ✨
Tiny polish, big vibes.
#IndieDev #PixelArt #Roguelite #UX #GamedevJuice
Sometimes it's just a tough group of enemies.
It plays faster, and feels dynamic — but I wonder:
👉 Does it feel like a cool twist, or just filler?
#IndieDev #GameDesign #Roguelite #TurnBased
Sometimes it's just a tough group of enemies.
It plays faster, and feels dynamic — but I wonder:
👉 Does it feel like a cool twist, or just filler?
#IndieDev #GameDesign #Roguelite #TurnBased
Heads, arms, cores...
Each piece can attack, and be targeted.
Classic stuff, but it changes everything.
#IndieDev #GameDev #Devlog #RPG #TurnBased #BossDesign
Heads, arms, cores...
Each piece can attack, and be targeted.
Classic stuff, but it changes everything.
#IndieDev #GameDev #Devlog #RPG #TurnBased #BossDesign
But now enemies spawn independently, in no particular order,
It feels way more organic, natural, and yes... a bit more juicy. 🍇
Game dev: 80% effort for 5% vibe 😌
#IndieDev #GameDev #Roguelite #PixelArt #DevLife
But now enemies spawn independently, in no particular order,
It feels way more organic, natural, and yes... a bit more juicy. 🍇
Game dev: 80% effort for 5% vibe 😌
#IndieDev #GameDev #Roguelite #PixelArt #DevLife
…so the sneaky layer trick doesn’t get exposed.
#madewithfusion #TurnBased #Roguelite
…so the sneaky layer trick doesn’t get exposed.
#madewithfusion #TurnBased #Roguelite
Thankfully, I can now create custom test seeds that drop me right in front of the boss room.
No more wandering through entire floors just to debug one fight. What a luxury. 😌
Thankfully, I can now create custom test seeds that drop me right in front of the boss room.
No more wandering through entire floors just to debug one fight. What a luxury. 😌
It covers:
– minimalist stats (Power / Health / Will)
– a willpower system with risk/reward
– a tiny visual change that adds a lot of juice
I’m aiming for a small, weird RPG you can run before work, coffee in hand ☕
Read here 👉 tryton.itch.io/leak/devlog/...
It covers:
– minimalist stats (Power / Health / Will)
– a willpower system with risk/reward
– a tiny visual change that adds a lot of juice
I’m aiming for a small, weird RPG you can run before work, coffee in hand ☕
Read here 👉 tryton.itch.io/leak/devlog/...
It doesn’t affect gameplay, just adds some visual juice.
What do you think?
🅰️ Love it
🅱️ Prefer instant turns
🅾️ Doesn’t matter
#GameDev #IndieDev #IndieGameDev #DevDiscussion
It doesn’t affect gameplay, just adds some visual juice.
What do you think?
🅰️ Love it
🅱️ Prefer instant turns
🅾️ Doesn’t matter
#GameDev #IndieDev #IndieGameDev #DevDiscussion
Only three matter: Power, Health, and Will.
Everything stems from those.
Turn order? Based on “weight” = Power - Health.
Tanks are slower, DPS builds move fast.
#GameDev #Roguelite #GameDevelopment #madeWithFusion
Only three matter: Power, Health, and Will.
Everything stems from those.
Turn order? Based on “weight” = Power - Health.
Tanks are slower, DPS builds move fast.
#GameDev #Roguelite #GameDevelopment #madeWithFusion
🛡️Willpower in reserve acts as armor, reducing damage received.
💔But beware, being in willpower debt makes you vulnerable!
#GameDev #Roguelite #undertale #MOTHER2
🛡️Willpower in reserve acts as armor, reducing damage received.
💔But beware, being in willpower debt makes you vulnerable!
#GameDev #Roguelite #undertale #MOTHER2
The first monster pattern has been reworked and debugged! I'll start working on the second one next week.
Feel free to ask for Steam access if you'd like to playtest!
The first monster pattern has been reworked and debugged! I'll start working on the second one next week.
Feel free to ask for Steam access if you'd like to playtest!
Adjusting the movements and positioning for scaled-down sprites of heroes and monsters—making battles feel more dynamic and chaotic! ⚔️👾 🎮✨
#IndieGameDev #GameDevLog #PixelArt #JRPG #roguelite #EarthBound
Adjusting the movements and positioning for scaled-down sprites of heroes and monsters—making battles feel more dynamic and chaotic! ⚔️👾 🎮✨
#IndieGameDev #GameDevLog #PixelArt #JRPG #roguelite #EarthBound
💥 Did you know the Batter sticker gives ALL well-timed actions a chance to stun enemies?
👊 Perfect plays aren't just satisfying—they're devastating!
⚡ Stay tuned for more juicy updates!
🎮✨ #IndieGameDev #Roguelike #GameDev
💥 Did you know the Batter sticker gives ALL well-timed actions a chance to stun enemies?
👊 Perfect plays aren't just satisfying—they're devastating!
⚡ Stay tuned for more juicy updates!
🎮✨ #IndieGameDev #Roguelike #GameDev
Inspired by Mario & Luigi and Undertale, our game uses collectible stickers for progression, unlocking abilities, passive effects, and stat boosts. #screenshotsaturday #gamedev #indiedev #JRPG #roguelite #EarthBound #backrooms
Inspired by Mario & Luigi and Undertale, our game uses collectible stickers for progression, unlocking abilities, passive effects, and stat boosts. #screenshotsaturday #gamedev #indiedev #JRPG #roguelite #EarthBound #backrooms
#gamedev #indiedev #gamepoll #JRPG #roguelite #EarthBound #backrooms
#gamedev #indiedev #gamepoll #JRPG #roguelite #EarthBound #backrooms