Tryton
radiocloaque.bsky.social
Tryton
@radiocloaque.bsky.social
We’re diving into nostalgia with this one!

Inspired by childhood memories, this sticker captures the thrill of owning your first pocket knife — like an Opinel that felt like pure treasure. We’d carry it on forest hikes or urban adventures, as if it held a piece of magic.
July 8, 2025 at 7:36 PM
Just finished building a new rare sticker’s mini-game!

This one lets you smash a funerary urn at the perfect moment to trigger its power:

Instant revival if your HP hits zero.

Any ideas for a cool name or visual for this sticker?

#IndieDev #GameDev #Roguelite #PixelArt
July 1, 2025 at 7:32 PM
Shop transitions are in! 🏪

You can now enter & exit stores with a bit of style.
Next step: display prices and make items actually buyable 🫙🫙🫙🫙

#IndieDev #GameDev #PixelArt #Roguelite #deltarune #earthbound
June 24, 2025 at 7:41 PM
Reposted by Tryton
Pour cela nous avons besoin de vous, et ça commence dès maintenant avec le lancement d'un financement participatif sur @helloasso.bsky.social : www.helloasso.com/associations...

On se retrouve ce jeudi 26 juin à 20H sur twitch.fr/3hitcombo pour répondre à toutes vos questions.
June 23, 2025 at 1:07 PM
Reposted by Tryton
L'association #3HitCombo est heureuse de vous annoncer le retour du #Stunfest :

📆 Du 24 au 26 octobre 2025
🗺️ Maison des Associations, Rennes
💻 twitch.tv/3hitcombo

#Rennes #Bretagne #festival #JeuVidéo #GaletteSaucisse
June 23, 2025 at 1:07 PM
While exploring the depths of the LEAK, you might stumble upon old metro stations... 🚇

Where do they lead?

Well… you'll need a valid ticket to find out. 🎫

Just one more reason to check every corner 👀

#IndieDev #GameDev #Roguelite
June 13, 2025 at 2:11 PM
Spent way too much time figuring out how to handle layer transitions when entering the shop 😵‍💫

Hopefully the rest of the mechanics go faster...

Can’t wait to start drawing actual sprites instead of placeholders!

#IndieDev #GameDev #PixelArt #Roguelite #deltarune #earthbound #backrooms
June 11, 2025 at 8:02 PM
This week I’m working on the shop system! 🛒

If all goes well, it should be up and running by the weekend 🤞

You’ll be able to spend your coins on boosters, stickers, keys… maybe even something mysterious 👀

#IndieDev #GameDev #Roguelite #PixelArt
June 10, 2025 at 7:53 PM
Next week, I want to add a new room to the run.
But I’m torn between two options:

🥡 A restaurant – the only way to heal during a run
💳 A shop – to buy boosters, stickers, keys, etc.

Which one would you rather see first? 👀

#screenshotsaturday
June 7, 2025 at 7:29 PM
You can now test the booster system — find chests, open packs, collect stickers, equip them, toss them.

It’s still very early, but I want the whole thing to feel juicy, even the menus.
More details here 👇
tryton.itch.io/leak/devlog/...
#IndieDev #GameDev #Roguelite #Devlog
June 6, 2025 at 2:22 PM
🎉 Booster opening, now in-engine!

This week I'm finally integrating the new juicy animation when opening boosters — and while I'm at it, I'm adding small animations to stickers... and even the cursor ✨

Tiny polish, big vibes.

#IndieDev #PixelArt #Roguelite #UX #GamedevJuice
June 5, 2025 at 6:52 PM
This week’s focus: bosses can now have multiple parts — like any proper RPG villain should.

Heads, arms, cores...
Each piece can attack, and be targeted.

Classic stuff, but it changes everything.

#IndieDev #GameDev #Devlog #RPG #TurnBased #BossDesign
May 29, 2025 at 5:39 AM
Okay, it was a lot of work for something super subtle...

But now enemies spawn independently, in no particular order,

It feels way more organic, natural, and yes... a bit more juicy. 🍇

Game dev: 80% effort for 5% vibe 😌

#IndieDev #GameDev #Roguelite #PixelArt #DevLife
May 28, 2025 at 8:55 AM
Spent way too long figuring out how to get a smooth transition while keeping particles visible the whole time —
…so the sneaky layer trick doesn’t get exposed.

#madewithfusion #TurnBased #Roguelite
May 23, 2025 at 7:50 PM
It may not look like much... but this game is controlled by a Twitch chat!

#madewithfusion
May 22, 2025 at 8:32 PM
This week I'm working on finishing up mini-boss and boss handling in LEAK!

Thankfully, I can now create custom test seeds that drop me right in front of the boss room.

No more wandering through entire floors just to debug one fight. What a luxury. 😌
May 20, 2025 at 8:30 PM
Just dropped a new devlog for LEAK 💧

It covers:
– minimalist stats (Power / Health / Will)
– a willpower system with risk/reward
– a tiny visual change that adds a lot of juice

I’m aiming for a small, weird RPG you can run before work, coffee in hand ☕

Read here 👉 tryton.itch.io/leak/devlog/...
May 16, 2025 at 12:42 PM
Instead of instantly flipping direction, our character smoothly rotates when changing direction.

It doesn’t affect gameplay, just adds some visual juice.

What do you think?

🅰️ Love it
🅱️ Prefer instant turns
🅾️ Doesn’t matter

#GameDev #IndieDev #IndieGameDev #DevDiscussion
May 15, 2025 at 7:46 PM
Like its big brother CESSPOOL, LEAK is all about minimalism — even in its stats.

Only three matter: Power, Health, and Will.

Everything stems from those.
Turn order? Based on “weight” = Power - Health.
Tanks are slower, DPS builds move fast.

#GameDev #Roguelite #GameDevelopment #madeWithFusion
May 13, 2025 at 4:17 AM
⭐️A hero generates willpower each turn: You can spend it to use a sticker or save it for later.

🛡️Willpower in reserve acts as armor, reducing damage received.

💔But beware, being in willpower debt makes you vulnerable!

#GameDev #Roguelite #undertale #MOTHER2
January 23, 2025 at 5:32 AM
Done!

The first monster pattern has been reworked and debugged! I'll start working on the second one next week.

Feel free to ask for Steam access if you'd like to playtest!
December 6, 2024 at 9:28 PM
🚀 Here's a sneak peek at some gameplay with optimized trajectory calculations! 🎯✨
December 5, 2024 at 9:06 PM
🎨 Reworking group attacks in Leak!

Adjusting the movements and positioning for scaled-down sprites of heroes and monsters—making battles feel more dynamic and chaotic! ⚔️👾 🎮✨

#IndieGameDev #GameDevLog #PixelArt #JRPG #roguelite #EarthBound
December 2, 2024 at 9:08 PM
Working on monster Stun mechanics for Leak!

💥 Did you know the Batter sticker gives ALL well-timed actions a chance to stun enemies?

👊 Perfect plays aren't just satisfying—they're devastating!

⚡ Stay tuned for more juicy updates!

🎮✨ #IndieGameDev #Roguelike #GameDev
November 28, 2024 at 9:23 PM
Imagine a world of turn-based combat and surreal mysteries.

Inspired by Mario & Luigi and Undertale, our game uses collectible stickers for progression, unlocking abilities, passive effects, and stat boosts. #screenshotsaturday #gamedev #indiedev #JRPG #roguelite #EarthBound #backrooms
November 23, 2024 at 8:52 PM