Finished my game! I missed a few updates but I added a ton so please just go check it out! You can even play it just on the browser :)
raazze.itch.io/inspectre
#pixelgamejam2025
Finished my game! I missed a few updates but I added a ton so please just go check it out! You can even play it just on the browser :)
raazze.itch.io/inspectre
#pixelgamejam2025
I missed yesterday's post but I accomplished a lot in the past two days namely:
- Made Phasma and Imago removal methods (vacuum and anvil respectively)
- Made levels work pretty well
- Added guiding arrows to help player's know what to do
Crunch time!
youtu.be/XjOXC3q8ZUE
I missed yesterday's post but I accomplished a lot in the past two days namely:
- Made Phasma and Imago removal methods (vacuum and anvil respectively)
- Made levels work pretty well
- Added guiding arrows to help player's know what to do
Crunch time!
youtu.be/XjOXC3q8ZUE
- Added very basic "levels", spawning a certain amount of items and starting the next level when level is finished.
- Created a guide telling you what clues to look out for for each object (still need to make a general tutorial)
- New object: a statue!
youtu.be/Cit8I1Lnj14
- Added very basic "levels", spawning a certain amount of items and starting the next level when level is finished.
- Created a guide telling you what clues to look out for for each object (still need to make a general tutorial)
- New object: a statue!
youtu.be/Cit8I1Lnj14
- Decent progress today, changed conveyor belts to all have "draggable" areas on them and improved dragging and dropping between the two (you can't move object from one conveyor belt space to another, only work areas and vice versa)
- more below..
youtu.be/gETsgb0ilGQ
- Decent progress today, changed conveyor belts to all have "draggable" areas on them and improved dragging and dropping between the two (you can't move object from one conveyor belt space to another, only work areas and vice versa)
- more below..
youtu.be/gETsgb0ilGQ
- Objects now can spawn on a timer, randomly changing based on possible ghosts that haunt them
- Dragging and dropping works now, made a cauldron that you would drop an item into to remove the ghost
www.youtube.com/watch?v=jRtU...
- Objects now can spawn on a timer, randomly changing based on possible ghosts that haunt them
- Dragging and dropping works now, made a cauldron that you would drop an item into to remove the ghost
www.youtube.com/watch?v=jRtU...
- Created a moving conveyor belt, might change in the future so that it looks better while objects are moving on it..
- Added ability to drag around object while it's still moving, still need to figure out how to be able to place it on other things.
youtu.be/wWnvRt2TtfY
- Created a moving conveyor belt, might change in the future so that it looks better while objects are moving on it..
- Added ability to drag around object while it's still moving, still need to figure out how to be able to place it on other things.
youtu.be/wWnvRt2TtfY
- Came up with title: Inspectre. It's a game where you have to determine whether items are haunted by ghosts or not.
- Created simple animation of an alarm clock as one of the objects to test animation and some pixel tiles.
- Starting to learn Godot and GDScript.
- Came up with title: Inspectre. It's a game where you have to determine whether items are haunted by ghosts or not.
- Created simple animation of an alarm clock as one of the objects to test animation and some pixel tiles.
- Starting to learn Godot and GDScript.
My game prototype is finished. I added some SFX, a boss and some QOL changes.
Please check it out, it would mean a lot!
Once I have more time I plan to work on it more and flesh it out.
raazze.itch.io/palette
My game prototype is finished. I added some SFX, a boss and some QOL changes.
Please check it out, it would mean a lot!
Once I have more time I plan to work on it more and flesh it out.
raazze.itch.io/palette
- Fine tuned enemy AI
- Added a shop and the ability to buy powerups (oh yeah, I added 3 powerups that spawn in treasure rooms and shops) with coins
- Made more room styles
- Added pause menu with settings and quit button
- Fine tuned enemy AI
- Added a shop and the ability to buy powerups (oh yeah, I added 3 powerups that spawn in treasure rooms and shops) with coins
- Made more room styles
- Added pause menu with settings and quit button
Came up with a name and logo: Palette!
- Finished a lot of things and brought many little pieces together
- Improved enemy AI but need to focus on that (and a boss) tmr
- (not in vid but added money system) but item drops after beating a room works!
youtu.be/ygQAWkMdtN8
Came up with a name and logo: Palette!
- Finished a lot of things and brought many little pieces together
- Improved enemy AI but need to focus on that (and a boss) tmr
- (not in vid but added money system) but item drops after beating a room works!
youtu.be/ygQAWkMdtN8
(There's 9 days okay)
- Finally finished the minimap and settled, not as pretty as I'd like but I might try making it look better if I have time
- Made treasure/boss rooms
- Rooms now lock once you first discover them, enemies will spawn (coming soon)
(There's 9 days okay)
- Finally finished the minimap and settled, not as pretty as I'd like but I might try making it look better if I have time
- Made treasure/boss rooms
- Rooms now lock once you first discover them, enemies will spawn (coming soon)
- Feel like an expert at using Edgar Unity Plugin, made new rooms and new tiles at higher resolutions
- Working on a functional, dynamic minimap and it's causing so much pain and headache
- Made a Trello board and boy I have to do a lot...double digit hours here I come
- Feel like an expert at using Edgar Unity Plugin, made new rooms and new tiles at higher resolutions
- Working on a functional, dynamic minimap and it's causing so much pain and headache
- Made a Trello board and boy I have to do a lot...double digit hours here I come
- Added multi-directional dash mechanic that gives i-frames during it, like Enter the Gungeon's roll
- Learned how to use Edgar Unity Plugin for procedural room generation, but running into issues with rule tiles and walls
Overall not the most productive day...till tmr!
- Added multi-directional dash mechanic that gives i-frames during it, like Enter the Gungeon's roll
- Learned how to use Edgar Unity Plugin for procedural room generation, but running into issues with rule tiles and walls
Overall not the most productive day...till tmr!
- Finished health system and camera bobbing
- Create more sprites for different tiles and learned how to use tilemaps in Unity
- Played around with procedural dungeon room generation but will be very different in the actual game
- Added small weapon spray when moving
- Finished health system and camera bobbing
- Create more sprites for different tiles and learned how to use tilemaps in Unity
- Played around with procedural dungeon room generation but will be very different in the actual game
- Added small weapon spray when moving