quadrillegames.bsky.social
@quadrillegames.bsky.social
enemies can be pretty clever in my game. if there's a way to flank you they'll take it #indiedev #gamedev
November 11, 2025 at 9:19 PM
uploaded a short gameplay demo for dragonfly. it's one mission, but there's an extra-hard/ng+ variant after you've done it once with some *interesting* differences.
November 10, 2025 at 10:45 PM
the destructible environments in the fps game i'm workin' on aren't something only you can blow up, enemies can and will shoot through them if they just saw you dip into cover.
November 3, 2025 at 5:58 AM
dynamic entry #indiegame
November 2, 2025 at 9:22 PM
i made my UI jiggle. let your HUD have fun once in a while.
#indiegames #gamedev
April 30, 2025 at 9:56 PM
gameplay alpha part 2 - enemies will try to flank you, given available cover. #gamedev
April 21, 2025 at 11:42 PM
gameplay alpha test no1 - enemies rushing down the player #indiedev #fps
April 21, 2025 at 11:40 PM
got destructible walls working, opening new ways to kinetically perturb your enemies. #indiedev #fps
April 10, 2025 at 9:02 PM
made a quick level prototyping tool in godot because i hate jumping from program to program to make simple level blockouts. its also like minecraft so i can stim when i dev.
January 30, 2025 at 3:36 PM
inventory systems are a pain in the ass #godot
January 13, 2025 at 1:10 AM
messing around with boxes #godot #indiedev
November 27, 2024 at 7:29 PM