It will actually become interesting when looking at the scopes and accesses inside tables, but for that I have to write a small linter first.
Baby steps 🫠
It will actually become interesting when looking at the scopes and accesses inside tables, but for that I have to write a small linter first.
Baby steps 🫠
#gamedev
#gamedev
#gamedev #madewithunity
#gamedev #madewithunity
#gamedev #madewithunity
#gamedev #madewithunity
#gamedev #madewithunity
#gamedev #madewithunity
Next up is adding some color variations to the terrain.
#gamedev #madewithunity
Next up is adding some color variations to the terrain.
#gamedev #madewithunity
I can now sculpt a much smoother terrain surface 😬
Next up is a better terrain shader and a vertex color painter.
#gamedev #madewithunity
I can now sculpt a much smoother terrain surface 😬
Next up is a better terrain shader and a vertex color painter.
#gamedev #madewithunity
Turns out the default bounding box calculation Unity does didn't account for the mesh height 🤷♂️
So now I'm calculating it by hand and it works 🎉
#gamedev #madewithunity
Turns out the default bounding box calculation Unity does didn't account for the mesh height 🤷♂️
So now I'm calculating it by hand and it works 🎉
#gamedev #madewithunity