Felix Siebeneicker
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pythooonuser.bsky.social
Felix Siebeneicker
@pythooonuser.bsky.social
Dad 2x | Working on "unannounced" game 🎮 | I post random stuff about my game dev | I'm not an artist 🙃
I had some time to work on a parser and I can now push out diagnostics to VSCode.
It will actually become interesting when looking at the scopes and accesses inside tables, but for that I have to write a small linter first.
Baby steps 🫠
May 7, 2025 at 8:06 PM
Very rough first block-out. I want to put all essential features and gameplay ideas into a small area to test things out.
#gamedev
March 30, 2025 at 12:05 PM
Almost one week without writing code? Nah! I figured I need better looking terrain (than just the flat plane) and I will need some kind of chunk system. So let's write one, why not. I mean, I already did that some months ago 👨‍💻
#gamedev
March 6, 2025 at 9:36 PM
Started working on simple forest assets, like these pine trees 🌲 Tweaked the shader a bit to get a nicer gradient.
#gamedev
March 5, 2025 at 8:35 PM
Haha - shaders go BOOM 💥Probably dividing by 0 somewhere.
Sadly, no progress today. No matter what I do, it all looks worse.
#gamedev
March 4, 2025 at 10:21 PM
Now THAT is a blocky fire 🔥
Luckily, the rain hasn't put it out yet 🥶
#gamedev
March 3, 2025 at 9:05 PM
Added an area call-out for the location as players like to discover stuff. Probably a bit visually intrusive still 🗺️
#gamedev
March 3, 2025 at 7:57 PM
I'm doing mood-first development 💭 I hunt a specific feeling. When I find that, I will continue expanding the game world.
#gamedev
March 2, 2025 at 9:40 PM
The beginning of an abandoned ruin during a rainy storm. Let's add a fireplace and call it home 🔥
#gamedev
March 2, 2025 at 1:13 PM
Working on some blocky rain effects (with placeholder sounds!)
- Uff, that video quality is something else 🫠
#gamdev
March 1, 2025 at 10:21 PM
Some relaxed modeling with cubes 🪨
#gamedev
February 28, 2025 at 8:39 PM
A first prototype of ... a door? Mouse movement controls door movement. #gamdev
January 8, 2025 at 9:11 PM
🧌 Colors are fine, I guess. Bevels have some scaling issue on some cubes. Not sure about the eyes. Let me animate it first, I think it will change a lot 🫠 #gamedev
December 14, 2024 at 9:44 PM
I selected an idea that I had and am currently fleshing some details out. I need to answer some questions: How many and how complex systems do I need? How much art and content do I need to create? #gamedev
October 19, 2024 at 10:35 AM
Thinking about ideas and their strengths and weaknesses. I need something that I can commit to with the little time I have available. #gamedev
October 18, 2024 at 7:36 PM
Looking into layer-based procedural generation. Stage 1 completed💪#madewithunity
August 9, 2024 at 8:31 PM
Working on storage ideas. I want items to have a physical representation inside the world, moving away from a UI represenation.
#gamedev
May 14, 2024 at 11:20 AM
I tried modeling some debris. 🫠 Oh boy! How am I going to make a game with that skill issue? 😅
#gamedev #madewithunity
May 11, 2024 at 8:15 PM
Got some smaller TODOs done. I now can edit height and color of the terrain behind objects. And placed prefabs using my custom tool retain their prefab links 🎉
#gamedev #madewithunity
May 10, 2024 at 11:25 AM
I did a stream on www.twitch.tv/pythooonuser implementing the vertex color brush and shader!
#gamedev #madewithunity
May 9, 2024 at 8:01 PM
Added some placeholder structures to the terrain to test my editor tools and the scale of things. 🪨
Next up is adding some color variations to the terrain.
#gamedev #madewithunity
April 3, 2024 at 11:55 AM
Finished drag support for the heightmap brush and performance is fine without even booting up the profiler... weird 🎉
I can now sculpt a much smoother terrain surface 😬
Next up is a better terrain shader and a vertex color painter.
#gamedev #madewithunity
April 1, 2024 at 7:14 PM
Yas! Onwords again 😂
March 30, 2024 at 8:04 PM
I had a weird issue where terrain meshes would turn invisible when looking at specific angles.
Turns out the default bounding box calculation Unity does didn't account for the mesh height 🤷‍♂️
So now I'm calculating it by hand and it works 🎉
#gamedev #madewithunity
March 30, 2024 at 7:55 PM
I added profiles to mesh vertex height brushes 🎉
#gamedev #madewithunity
February 18, 2024 at 8:28 PM