FatherPyro
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pyrooogenic.bsky.social
FatherPyro
@pyrooogenic.bsky.social
Worker Ant for Cressida Studio:

- Developer for: ACX (RBLX)
- Avid Computer Hardware Follower
- Lua Programmer (Among other things...)
Reposted by FatherPyro
Graphics Programming weekly - Issue 421 - December 28th, 2025 www.jendrikillner.com/post/graphic...
December 30, 2025 at 3:30 PM
Reposted by FatherPyro
Satellite Image Edge Detection

Python for Aerospace & Satellite Data Processing
pythonclcoding.gumroad.com/l/msmuee
January 2, 2026 at 3:41 AM
Reposted by FatherPyro
When your office installs spike pits instead of nap pods :(

#indiegamedev #gamedev #animation #boomershooter #indiegames
December 30, 2025 at 5:57 PM
Reposted by FatherPyro
Good read: "GPU Cache Hierarchy: Understanding L1, L2, and VRAM" charlesgrassi.dev/blog/gpu-cac...
GPU Cache Hierarchy: Understanding L1, L2, and VRAM
Why does one texture sample cost 4 cycles and another 500? GPU cache hierarchy explained—L1, L2, VRAM, and how to stop thrashing them.
charlesgrassi.dev
December 31, 2025 at 5:13 PM
Reposted by FatherPyro
New years is the gay furries’ favorite time of year
December 31, 2025 at 7:12 PM
Reposted by FatherPyro
The For You feed is going to be down while I'm upgrading the CPU from AMD 7900 (12 core) to AMD 9950X3D (16 core).

This should increase how many users it can serve by ~50%-100%.

If all goes well it should be back up in an hour or two.
December 28, 2025 at 4:40 PM
Reposted by FatherPyro
Next Source 2 Viewer update will be lovely
December 27, 2025 at 5:45 PM
Reposted by FatherPyro
Happy, #screenshotsaturdays. I’m a bit late. Here, I’m sharing various scenes from throughout ByteBlaster.

Follow for more ByteBlaster.

#gamedev #indiegame #devlog #godot #madeingodot
December 28, 2025 at 6:43 AM
Reposted by FatherPyro
Top-down view showing off my spawning director!
It fetches all the rooms nearby the player in order to spawn enemies within a reasonable distance.
Still needs a little tweaking, but I've also got the system creating and maintaining waves based on enemy budgets.
Excited! : )

#indiegamedev #gamedev
December 26, 2025 at 3:36 AM