merrow
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fishfolkdb.bsky.social
merrow
@fishfolkdb.bsky.social
i like fishes
also i hope you are having a good day : ]
also also im making a game called MINDPALACE, a wave-based movement shooter where you defend your cranial sanctum from intruding thoughts

I pride myself on my engineering & creativity; No genAI.
Pinned
Got the pathing done for my bird-snipers this weekend, and
it's good enough that I won't be touching it for a long time!!

My method lets me just use the entire map mesh directly as their navmesh, which makes things So much easier.

I'll detail my solution in a thread here : )
#indiegamedev #gamedev
last few weeks have been very rough, hoping I can get back in the creative saddle soon though
January 5, 2026 at 10:11 PM
Reposted by merrow
Progress dump. Added in a bunch of sounds, (mostly) fixed my enemy AI logic, UI overhaul, and reworked some spells.

#indiedev #gamedev #godot
December 6, 2025 at 12:05 AM
Top-down view showing off my spawning director!
It fetches all the rooms nearby the player in order to spawn enemies within a reasonable distance.
Still needs a little tweaking, but I've also got the system creating and maintaining waves based on enemy budgets.
Excited! : )

#indiegamedev #gamedev
December 26, 2025 at 3:36 AM
Not my normal gamedev wheelhouse, but a bit ago I was tryin' 2 work some things out with my lil' fishgirl character.
Pretty satisfied with the direction it's going in, but I still have a lot to learn with art in order to do this stuff a lot quicker.
: 3

#oc #merfolk
December 16, 2025 at 7:30 PM
Just finished setting up a piece that will feed into many enemies' decision making for MINDPALACE!
Area3D's mark out rooms & tunnels. Once a path is generated, we can see how many rooms/tunnels will be crossed.
This will help ambushers set up in spaces a player might escape to.

#godot #indiegamedev
December 14, 2025 at 5:50 PM
i love making crappy little sketches in MS Paint to help myself get more of a grasp on things So much, lol.
This time i explored what im planning for my enemy sandbox in MINDPALACE and it actually helped me find some holes to plug in the roles that i need them to play.

#gamedev #indiegamedev
December 11, 2025 at 5:10 PM
Reposted by merrow
Got the pathing done for my bird-snipers this weekend, and
it's good enough that I won't be touching it for a long time!!

My method lets me just use the entire map mesh directly as their navmesh, which makes things So much easier.

I'll detail my solution in a thread here : )
#indiegamedev #gamedev
December 8, 2025 at 4:54 AM
Got the pathing done for my bird-snipers this weekend, and
it's good enough that I won't be touching it for a long time!!

My method lets me just use the entire map mesh directly as their navmesh, which makes things So much easier.

I'll detail my solution in a thread here : )
#indiegamedev #gamedev
December 8, 2025 at 4:54 AM
Reposted by merrow
Quick render for some Kobolds I made for my game.

#gamedev #lowpoly
November 9, 2025 at 7:46 PM
Reposted by merrow
Been busy on MINDPALACE since my last update : ]

Added a bird-sniper-enemy, researched Godot's navigation solutions, and put a LOT of thought into the methodology of map design for this game.

The birds are simple right now, but I love how the shooting animation turned out!

#GameDev #IndieGameDev
December 1, 2025 at 8:48 PM
Been busy on MINDPALACE since my last update : ]

Added a bird-sniper-enemy, researched Godot's navigation solutions, and put a LOT of thought into the methodology of map design for this game.

The birds are simple right now, but I love how the shooting animation turned out!

#GameDev #IndieGameDev
December 1, 2025 at 8:48 PM
Couldn't find a good solution to sorting collision boxes down into manageable subgroups in Godot, which arose from needing to link some collision boxes to an imported skeleton animation.

Here's what I came up with to solve both of those issues!
Hopefully this can help someone somewhere : )
#Godot
November 26, 2025 at 7:37 AM
Reposted by merrow
Fully finished the first draft of the kit for The Falconer in MINDPALACE, very satisfied with how it's turned out!! It probably won't change much mechanically as development contines : )
Next up is The Surgeon and some more map development

#gamedev #indiegamedev
November 24, 2025 at 6:34 PM
Fully finished the first draft of the kit for The Falconer in MINDPALACE, very satisfied with how it's turned out!! It probably won't change much mechanically as development contines : )
Next up is The Surgeon and some more map development

#gamedev #indiegamedev
November 24, 2025 at 6:34 PM
...and here's also about a ~70% complete first draft of the Falconer's kit for MINDPALACE as well : )

#gamedev #indiegamedev
November 21, 2025 at 3:17 PM
here's about an ~80% complete first draft of the Architect's kit for my game MINDPALACE

#gamedev #indiegamedev
November 21, 2025 at 3:15 PM
starting to have something resembling actual gameplay :o
i think the last big thing i needa figure out is actual enemy pathing, beyond that it's mostly just going to be a long haul of making content : 3
#gamedev #indiegamedev
November 10, 2025 at 1:15 AM
just added landmine explosive jumps!
i realized afterwards that i don't think i've ever seen a game do this actually? at least, i can't remember any games that have done this, closest thing i can think of is tf2 sticky jumping

#gamedev #indiegamedev
November 8, 2025 at 8:03 PM
brushed up a lot more on my linear algebra today!
here's landmines sticking to walls
and also the quick lil' calculation to get an orthogonal vector to the surface the object hits if it helps anyone : )
#gamedev #indiegamedev
November 7, 2025 at 5:13 AM
learning how im going to do projectiles/attacks, made some volley attack with a tightening spread if you hold it
#gamedev
November 2, 2025 at 5:37 PM
familiar movement
#gamedev

credit to this wonderful document and the ol' calculus 3 class i took
github.com/myria666/qMo...
October 31, 2025 at 3:03 AM
impulse
#gamedev
October 26, 2025 at 4:17 PM
beginnings of the freak.....
October 26, 2025 at 4:09 PM