PurrNet
purrnet.bsky.social
PurrNet
@purrnet.bsky.social
Reposted by PurrNet
6 weeks development of #BewareTheMimic
✅ Physics
✅ Procedural dungeon
✅ Mimic can transform
✅ Mimic & Hunter can attack
✅ Mimic & Hunter can grab objects
✅ Level objectives
✅ Network over Steam
✅ Third party server authentication
#GameDev #GameDesign #IndieGame #IndieDev #ScreenshotSaturday
December 20, 2025 at 1:05 AM
Reposted by PurrNet
I've experimented with 3 different networking solutions over the past month: Mirror, FishNet, and PurrNet. Of the three, I'm firmly in the PurrNet camp due to flexibility in architecture, intuitive design, and ease of use. It is frankly incredible how much it's achieved in such a short time.
September 27, 2025 at 7:44 PM
Reposted by PurrNet
For my next project, I am going to learn Multiplayer for a small Co-Op game. I'll be prototyping first, Fishnet and then PurrNet.

Obviously, Fantastic Findings is still getting content and the new hint system as well :)

#indiegames #indiedev #gamedev
December 22, 2025 at 3:54 PM
Deterministic client side prediction; only input is sent, all players can interact with the same grid and any errors will simply be corrected by the server! #purrnet #purrdiction
December 7, 2025 at 8:58 PM
Reposted by PurrNet
Feature Creep Brain: 🐺"ADD A GREEN LIGHT THAT LOOKS RED!"

Productivity Brain: 😕"That doesn't even..."

Feature Creep Brain: 🐺"DO IT!"

Productivity Brain: 🤦‍♀️"sigh... fine."

#GameDesign #GameDev #VFX #Unity3D #IndieDev #IndieGame #RedLightGreenLight
December 7, 2025 at 1:40 AM
Reposted by PurrNet
Dunno who may need this, but here' s open source Unity networking: github.com/PurrNet/Purr...
GitHub - PurrNet/PurrNet: A Purrfect Unity Networking Solution
A Purrfect Unity Networking Solution. Contribute to PurrNet/PurrNet development by creating an account on GitHub.
github.com
December 4, 2025 at 5:49 PM
hot take? aync and coroutines are overrated and cause more issues than they solve
December 4, 2025 at 10:05 PM
Exactly one year ago today we released PurrNet 🙀 purrnet.dev #purrnet #gamedev #Unity
December 4, 2025 at 3:35 PM