PurrNet
purrnet.bsky.social
PurrNet
@purrnet.bsky.social
Reposted by PurrNet
Cher francaises, cher français.

Je sors deux projets sur YouTube en février :D

Le premier c’est un tout p’tit devlog sur un jeu d’horreur, et le deuxième c’est une série sur un framework multijoueur qui s’appelle #PurrNet :)

J’espère que ça pourra intéresser la commu française de dev de jeu !
January 27, 2026 at 11:50 AM
Reposted by PurrNet
Currently working on two new YouTube projects :

- I created my first(ish) horror game
- A small series on how I’m creating a multiplayer game using @purrnet.bsky.social !

Excited to show everything in the coming month :D

Quick peek of the first thumbnail !

#gamedev #indiedev #unity
January 27, 2026 at 11:48 AM
Reposted by PurrNet
After some struggle, finally figured out how remote procedure calls work, made a quick chat system !

Using the PurrNet framework :

purrnet.dev

#unity #gamedev
PurrNet - Unity Networking Made Simple
The best Unity networking solution for multiplayer games. Easy-to-use, open-source Unity networking library with high performance, RPCs, and client-side prediction. Perfect for Unity3D developers.
purrnet.dev
January 24, 2026 at 9:26 PM
Playing around with the idea of burning things
January 15, 2026 at 2:42 PM
doing a good job isn't economical
January 9, 2026 at 9:01 PM
Reposted by PurrNet
6 weeks development of #BewareTheMimic
✅ Physics
✅ Procedural dungeon
✅ Mimic can transform
✅ Mimic & Hunter can attack
✅ Mimic & Hunter can grab objects
✅ Level objectives
✅ Network over Steam
✅ Third party server authentication
#GameDev #GameDesign #IndieGame #IndieDev #ScreenshotSaturday
December 20, 2025 at 1:05 AM
Reposted by PurrNet
I've experimented with 3 different networking solutions over the past month: Mirror, FishNet, and PurrNet. Of the three, I'm firmly in the PurrNet camp due to flexibility in architecture, intuitive design, and ease of use. It is frankly incredible how much it's achieved in such a short time.
September 27, 2025 at 7:44 PM
Reposted by PurrNet
For my next project, I am going to learn Multiplayer for a small Co-Op game. I'll be prototyping first, Fishnet and then PurrNet.

Obviously, Fantastic Findings is still getting content and the new hint system as well :)

#indiegames #indiedev #gamedev
December 22, 2025 at 3:54 PM
Deterministic client side prediction; only input is sent, all players can interact with the same grid and any errors will simply be corrected by the server! #purrnet #purrdiction
December 7, 2025 at 8:58 PM
Reposted by PurrNet
Feature Creep Brain: 🐺"ADD A GREEN LIGHT THAT LOOKS RED!"

Productivity Brain: 😕"That doesn't even..."

Feature Creep Brain: 🐺"DO IT!"

Productivity Brain: 🤦‍♀️"sigh... fine."

#GameDesign #GameDev #VFX #Unity3D #IndieDev #IndieGame #RedLightGreenLight
December 7, 2025 at 1:40 AM
Reposted by PurrNet
Dunno who may need this, but here' s open source Unity networking: github.com/PurrNet/Purr...
GitHub - PurrNet/PurrNet: A Purrfect Unity Networking Solution
A Purrfect Unity Networking Solution. Contribute to PurrNet/PurrNet development by creating an account on GitHub.
github.com
December 4, 2025 at 5:49 PM
hot take? aync and coroutines are overrated and cause more issues than they solve
December 4, 2025 at 10:05 PM
Exactly one year ago today we released PurrNet 🙀 purrnet.dev #purrnet #gamedev #Unity
December 4, 2025 at 3:35 PM