Trying to bridge the gap between physical hardware and digital meshes. This mesh will be driven by a custom Arduino-powered lever.
Next step: pepper's ghost projection.
(anyone else here doing gamedev for hardware integrations?)
Trying to bridge the gap between physical hardware and digital meshes. This mesh will be driven by a custom Arduino-powered lever.
Next step: pepper's ghost projection.
(anyone else here doing gamedev for hardware integrations?)
What are your plans for today? Last minute shopping, wrapping, a little work mixed in just to add to the craziness? Would love to hear all about it! We're all ears
What are your plans for today? Last minute shopping, wrapping, a little work mixed in just to add to the craziness? Would love to hear all about it! We're all ears
Merry Christmas + Happy Holidays from FGGL 🎄🐟
#gamedev
Merry Christmas + Happy Holidays from FGGL 🎄🐟
#gamedev
Whether you’re an #IndieDev needing a playable prototype, a studio looking to accelerate #GameDevelopment, or a #Founder with a vision we can help you this week!
Whether you’re an #IndieDev needing a playable prototype, a studio looking to accelerate #GameDevelopment, or a #Founder with a vision we can help you this week!
This fake AO would even run fine on the Nintendo Switch!
#madewithunity #technicalart #IndieGameDevs
This fake AO would even run fine on the Nintendo Switch!
#madewithunity #technicalart #IndieGameDevs
We finished up our first enemy's #gameart and #gameanimation. Imported and set up a basic controller.
Still needs some polish, but we are really happy with how it came out. What do ya think?
We finished up our first enemy's #gameart and #gameanimation. Imported and set up a basic controller.
Still needs some polish, but we are really happy with how it came out. What do ya think?
What do you think? What's the Verdict? Good/Bad/Meh?
Let us know what you think!
What do you think? What's the Verdict? Good/Bad/Meh?
Let us know what you think!
Maybe having too much fun!
What's the funniest thing you have done in Spine?
Maybe having too much fun!
What's the funniest thing you have done in Spine?
Got a new creature animated for our #indiegame, #Amurial: The Shadowed Worth!
We're thinking of calling it Haberat! What do you think? Is it friendly? Tasty?
#gamedev #gameanimation #gameart
Got a new creature animated for our #indiegame, #Amurial: The Shadowed Worth!
We're thinking of calling it Haberat! What do you think? Is it friendly? Tasty?
#gamedev #gameanimation #gameart
We got an enemy battle prototype complete. Player can die and respawn. the animations are temporary.
Probably going to switch to 3/4 view for player and enemies/NPCs. This saves some #animation effort!
We got an enemy battle prototype complete. Player can die and respawn. the animations are temporary.
Probably going to switch to 3/4 view for player and enemies/NPCs. This saves some #animation effort!
Just knocked out some #spine2d #gameanimation for our first enemy character.
This enemy is for our #indiegame #Amurial: The Shadowed Worth.
We experimented this week with frame by frame animation vs Spine animation. Thinking Spine won!
Just knocked out some #spine2d #gameanimation for our first enemy character.
This enemy is for our #indiegame #Amurial: The Shadowed Worth.
We experimented this week with frame by frame animation vs Spine animation. Thinking Spine won!
Knocked out this #gameanimation using #spine2d! Next we'll animate a death animation and work on the 3/4 North Facing views and animations.
Knocked out this #gameanimation using #spine2d! Next we'll animate a death animation and work on the 3/4 North Facing views and animations.
Next up, more #spine2d animation for the 3/4 north facing enemy 1. Can't wait to finish up our first enemy!
#gamedev #nintendoswitch
Next up, more #spine2d animation for the 3/4 north facing enemy 1. Can't wait to finish up our first enemy!
#gamedev #nintendoswitch
Today we're excited to share progress on our #indiegame, #Amurial: The Shadowed Worth.
We have the N.W Facing #gameart completed. It's ready for #spine2d animation!
Today we're excited to share progress on our #indiegame, #Amurial: The Shadowed Worth.
We have the N.W Facing #gameart completed. It's ready for #spine2d animation!
Excited to share a new player avatar for our #indiegame, #Amurial: The Shadowed Worth.
This 3/4 view will replace our existing 4-direction place holder.
What do you think? How can we make it even better?
Excited to share a new player avatar for our #indiegame, #Amurial: The Shadowed Worth.
This 3/4 view will replace our existing 4-direction place holder.
What do you think? How can we make it even better?
Started prototyping enemy combat! Still need animation, but got a state machine set up and ready to go!
Wonder what this would look like on a Switch 2.
#indiedev #gamedevlog
Started prototyping enemy combat! Still need animation, but got a state machine set up and ready to go!
Wonder what this would look like on a Switch 2.
#indiedev #gamedevlog
For our #indiegame #Amurial: The Shadowed Worth.
Time to import into Spine!
For our #indiegame #Amurial: The Shadowed Worth.
Time to import into Spine!