pumpkinpieandhuman.bsky.social
@pumpkinpieandhuman.bsky.social
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Messing with soft body physics in Unity today.

Trying to bridge the gap between physical hardware and digital meshes. This mesh will be driven by a custom Arduino-powered lever.

Next step: pepper's ghost projection.

(anyone else here doing gamedev for hardware integrations?)
December 10, 2025 at 11:06 PM
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Merry Christmas Eve everyone. I hope you all have a wonderful day today! I know it a busy one for us here. :-)

What are your plans for today? Last minute shopping, wrapping, a little work mixed in just to add to the craziness? Would love to hear all about it! We're all ears
a cartoon elf with a long nose wearing a red and white hat
ALT: a cartoon elf with a long nose wearing a red and white hat
media.tenor.com
December 24, 2025 at 3:46 PM
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Very cool. :-)
December 24, 2025 at 4:00 PM
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Holiday Greetings from Fierce Guppy Game Labs! Our guppy’s winking through a snowy scene and the sleigh’s cruising by 🎁🛷❄️
Merry Christmas + Happy Holidays from FGGL 🎄🐟

#gamedev
December 24, 2025 at 7:06 PM
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Wrong part, same deadline - still shipped my experiential prototype.
December 17, 2025 at 4:41 PM
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Hey #gamedev friends - Happy #TurkeyDay2025!
November 26, 2025 at 10:31 PM
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Happy #Turkeyday2025 to all our #gamedev friends! Thankful to all of the #Amurial love and support from all of you! Cheers!
November 26, 2025 at 10:58 PM
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(Yawn, Stretch Sigh) Morning all Happy Friday! Fast. busy week but it's good. We released a game we have been working on between client work recently. Rollercoaster Retreat. Would love to hear your thoughts. play.google.com/store/apps/d...
Rollercoaster Retreat - Apps on Google Play
Earn money and spend it to upgrade your theme park.
play.google.com
August 8, 2025 at 2:14 PM
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We’ve got rare open #Unity3D development slots this month - perfect for prototypes, bug fixes, and short sprints.

Whether you’re an #IndieDev needing a playable prototype, a studio looking to accelerate #GameDevelopment, or a #Founder with a vision we can help you this week!
August 12, 2025 at 3:10 AM
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Happy Monday folks!
August 18, 2025 at 9:55 AM
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Hey #indiedev friends! Check out how we used images to fake some ambient occlusion for a #VirtualReality experience we are building for a client.

This fake AO would even run fine on the Nintendo Switch!

#madewithunity #technicalart #IndieGameDevs
June 24, 2025 at 4:03 PM
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Hey #indiedev friends! Sharing some of the progress on our #indiegame, #Amurial: The Shadowed Worth!

We finished up our first enemy's #gameart and #gameanimation. Imported and set up a basic controller.

Still needs some polish, but we are really happy with how it came out. What do ya think?
June 30, 2025 at 10:11 PM
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What's up #indiedev friends? Got some new #spine2d animation work done for our #indiegame, #Amurial: The Shadowed Worth!

What do you think? What's the Verdict? Good/Bad/Meh?

Let us know what you think!
July 1, 2025 at 9:56 PM
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Hey #indiedev friends! We have been having fun working with #spine2d on some new #gameanimations for our #indiegame, #Amurial: The Shadowed Worth.

Maybe having too much fun!

What's the funniest thing you have done in Spine?
August 7, 2025 at 7:23 PM
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Hey, happy Friday #indiedev Friends!

Got a new creature animated for our #indiegame, #Amurial: The Shadowed Worth!

We're thinking of calling it Haberat! What do you think? Is it friendly? Tasty?

#gamedev #gameanimation #gameart
August 16, 2025 at 12:35 AM
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#Amurial: The Shadowed Worth, #devblog

We got an enemy battle prototype complete. Player can die and respawn. the animations are temporary.

Probably going to switch to 3/4 view for player and enemies/NPCs. This saves some #animation effort!
June 16, 2025 at 7:03 PM
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Hey #indiedev Friends!

Check out our #gameart process from our awesome artist, @ArtzyAbz!

What do you think about our final render for Enemy 1?

#Amurial: The Shadowed Worth
June 18, 2025 at 8:24 PM
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Happy Friday #indiedev friends!

Just knocked out some #spine2d #gameanimation for our first enemy character.

This enemy is for our #indiegame #Amurial: The Shadowed Worth.

We experimented this week with frame by frame animation vs Spine animation. Thinking Spine won!
June 20, 2025 at 4:48 PM
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Super excited to share some progress on our #indiegame, #Amurial: The Shadowed Worth!

Knocked out this #gameanimation using #spine2d! Next we'll animate a death animation and work on the 3/4 North Facing views and animations.
June 23, 2025 at 6:13 PM
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We have enemy 1 #gameanimations imported into our #indiegame, #Amurial: The Shadowed Worth.

Next up, more #spine2d animation for the 3/4 north facing enemy 1. Can't wait to finish up our first enemy!

#gamedev #nintendoswitch
June 24, 2025 at 6:10 PM
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Happy #WishlistWednesday to all our #indiegamedev friends!

Today we're excited to share progress on our #indiegame, #Amurial: The Shadowed Worth.

We have the N.W Facing #gameart completed. It's ready for #spine2d animation!
June 25, 2025 at 5:45 PM
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Happy #screenshotsaturday to all our #indiedev friends!

Excited to share a new player avatar for our #indiegame, #Amurial: The Shadowed Worth.

This 3/4 view will replace our existing 4-direction place holder.

What do you think? How can we make it even better?
June 28, 2025 at 6:28 PM
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Hey #indiedev friends! Check out some #concept art for our first village in our #indiegame, #Amurial: The Shadowed Worth!
June 17, 2025 at 5:19 PM
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🎮 #Amurial: The Shadowed Worth

Started prototyping enemy combat! Still need animation, but got a state machine set up and ready to go!

Wonder what this would look like on a Switch 2.

#indiedev #gamedevlog
June 11, 2025 at 6:17 PM
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First Enemy completed in 4 directions!

For our #indiegame #Amurial: The Shadowed Worth.

Time to import into Spine!
June 12, 2025 at 5:28 PM