It sets up a brutal set of social mechanics and incentives - your characters either find a way to get out, die trying, get memory wiped, or become the monsters themselves (figurative, literal, etc.).
Also much GENDER
It sets up a brutal set of social mechanics and incentives - your characters either find a way to get out, die trying, get memory wiped, or become the monsters themselves (figurative, literal, etc.).
Also much GENDER
obsidianmoonshine.com/public/3-pro...
obsidianmoonshine.com/public/3-pro...
Included? Some music, since you're unlikely to actually play them. All bangers.
ACFA: www.youtube.com/watch?v=7kLP...
HG2: www.youtube.com/watch?v=zN9D...
ZOE2: www.youtube.com/watch?v=ydtB...
FS2: www.youtube.com/watch?t=139&...
Go listen.
Included? Some music, since you're unlikely to actually play them. All bangers.
ACFA: www.youtube.com/watch?v=7kLP...
HG2: www.youtube.com/watch?v=zN9D...
ZOE2: www.youtube.com/watch?v=ydtB...
FS2: www.youtube.com/watch?t=139&...
Go listen.
youtu.be/V3kUO7uSB04?...
youtu.be/V3kUO7uSB04?...
Debut: Zone of the Enders
Year: 2001
Designer: Yoji Shinkawa
Debut: Zone of the Enders
Year: 2001
Designer: Yoji Shinkawa